The Case for Teaching Computer Graphics with WebGL: A 25-Year Perspective

By Lori Cameron
Published 05/05/2017
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When professors use software programs to teach introductory classes, it’s frustrating when students have to spend more time learning the program than learning the course material itself. Edward Angel, professor of computer science at the University of New Mexico, addresses this issue by analyzing the evolution of OpenGL (a program for rendering 2D and 3D graphics) over the past 25 years, and proposing a different program, WebGL, be used in current introductory computer graphics courses. The new JavaScript-based program is easier to use and more compatible with current software and hardware.

Read more about how WebGL will revolutionize computer graphics courses in the March/April 2017 issue of IEEE Computer Graphics and Applications.

Read more about how WebGL will revolutionize computer graphics courses (login may be required for full text)


About Lori Cameron

Lori Cameron is a Senior Writer for the IEEE Computer Society and currently writes regular features for Computer magazine, Computing Edge, and the Computing Now and Magazine Roundup websites. Contact her at Follow her on LinkedIn.