Video Games Are About To Get A Whole Lot More Fun

By Lori Cameron
Published 08/30/2017
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Imagine actually feeling a boxer’s punch against your face in your virtual reality headset. Imagine feeling your foot smacking against a virtual soccer ball. Or imagine feeling the force of a crosswind as you try to navigate your virtual plane through the air.

Researchers are developing a haptics system based on electrical-muscle stimulation that will allow players to feel and interact with objects and people in a virtual environment.

Because the EMS electrodes are small and lightweight, the technology lends itself well to wearables and very realistic, full-body experiences.

According to Pedro Lopes and Patrick Baudisch of the Hasso Plattner Institute in an article published in IEEE Pervasive Computing, “EMS-based systems entail a kind of human augmentation that is both invisible and well integrated with the user.” (Login may be required for full text.)

In addition to enhancing the game-playing experience for users, EMS-based systems can also be used to help people learn physical tasks and recover mobility after injury.



About Lori Cameron

Lori Cameron is a Senior Writer for the IEEE Computer Society and currently writes regular features for Computer magazine, Computing Edge, and the Computing Now and Magazine Roundup websites. Contact her at Follow her on LinkedIn.