• IEEE.org
  • IEEE CS Standards
  • Career Center
  • About Us
  • Subscribe to Newsletter

0

IEEE-CS_LogoTM-orange
  • MEMBERSHIP
  • CONFERENCES
  • PUBLICATIONS
  • EDUCATION & CAREER
  • VOLUNTEER
  • ABOUT
  • Join Us
IEEE-CS_LogoTM-orange

0

IEEE Computer Society Logo
Sign up for our newsletter
IEEE COMPUTER SOCIETY
About UsBoard of GovernorsNewslettersPress RoomIEEE Support CenterContact Us
COMPUTING RESOURCES
Career CenterCourses & CertificationsWebinarsPodcastsTech NewsMembership
BUSINESS SOLUTIONS
Corporate PartnershipsConference Sponsorships & ExhibitsAdvertisingRecruitingDigital Library Institutional Subscriptions
DIGITAL LIBRARY
MagazinesJournalsConference ProceedingsVideo LibraryLibrarian Resources
COMMUNITY RESOURCES
GovernanceConference OrganizersAuthorsChaptersCommunities
POLICIES
PrivacyAccessibility StatementIEEE Nondiscrimination PolicyIEEE Ethics ReportingXML Sitemap

Copyright 2026 IEEE - All rights reserved. A public charity, IEEE is the world’s largest technical professional organization dedicated to advancing technology for the benefit of humanity.

  • Home
  • /Publications
  • /Tech News
  • /Events
  • Home
  • / ...
  • /Tech News
  • /Events

Call for Participation: IEEE P2948 and IEEE P2949

Explore the Standards and Participate Today

By IEEE Computer Society Team on
December 10, 2020

Featured ImageIEEE Standards Association (IEEE SA) invites you to participate in the working group for IEEE P2948 - Standard for Framework and Definitions for Cloud Gaming and IEEE P2949 - Recommended Practice for the Evaluation of Cloud Gaming User Experiences.

WHY GET INVOLVED:

Cloud gaming is viewed as the new race track for the online gaming industry. The convergence of 5G and cloud computing technology will bring opportunities for disruptive changes and development in the gaming industry. By running games directly on the remote servers, cloud gaming can greatly reduce the hardware requirements and costs for users, providing users with free configuration and free download gaming experiences.

IEEE P2948 provides definitions and terminologies of the components of a cloud gaming system. The standard details the roles and functional modules of cloud gaming from both user and system points of view. The standard also defines and categorizes different genres of games that could have different technical requirements.

IEEE P2949 provides a comprehensive set of evaluation methods and models to provide a systematic and quantitative description of the end-to-end user experience for cloud gaming. This includes the evaluation of audio and video quality, stability and fluency of games, as well as interaction quality (such as user experience/user interface (UX/UI) design, and latency).

MEETING INFORMATION:

Date: Friday, 18 December 2020

Time: 8:00 PM - 9:30 PM China Standard Time | 7:00 AM - 8:30 AM EST

This is a virtual meeting taking place via WebEx. Please visit the working group website for additional information.

HOW TO PARTICIPATE:

1. Log in to the myProject system to indicate interest in following or participating in this effort.

  • Note: An IEEE SA account is needed to access the system – just click on ‘Create Account’ if you do not already have one.

2. Click on the ‘Menu’ icon at the top of the page and go to the ‘Manage Profile and Interests’ page.

3. Click on the ‘Interests’ tab, click on the ‘Add Groups’ and search for ‘P2948’ or ‘P2949’

  • Click on the button in the ‘Groups I am Interested In’ column to indicate interest in the group.

4. Indicate whether you want to follow or participate in the activity and declare your affiliation.

LATEST NEWS
2026 Presidential Candidate Town Hall
2026 Presidential Candidate Town Hall
The Hidden Dimension of Relevance: How Price Shapes Recommender Outcomes
The Hidden Dimension of Relevance: How Price Shapes Recommender Outcomes
Computing’s Top 30: Narayanan Rengaswamy
Computing’s Top 30: Narayanan Rengaswamy
Product Management in the Age of AI: From Roadmaps to Reasoning Systems
Product Management in the Age of AI: From Roadmaps to Reasoning Systems
Why AI Agents Fail in Production and How to Build Reliable Ones:  Q&A With Suman Debnath
Why AI Agents Fail in Production and How to Build Reliable Ones: Q&A With Suman Debnath
Get the latest news and technology trends for computing professionals with ComputingEdge
Sign up for our newsletter
Read Next

2026 Presidential Candidate Town Hall

The Hidden Dimension of Relevance: How Price Shapes Recommender Outcomes

Computing’s Top 30: Narayanan Rengaswamy

Product Management in the Age of AI: From Roadmaps to Reasoning Systems

Why AI Agents Fail in Production and How to Build Reliable Ones: Q&A With Suman Debnath

Computing’s Top 30: Josiah Akinloye

COMPSAC Marks 50th Anniversary: Celebrating Agentic AI, Innovative Software, Computing Paradigms, and Applications Migrating from Reactive to Proactive Models

Computing’s Top 30: Basil Reji