• IEEE.org
  • IEEE CS Standards
  • Career Center
  • About Us
  • Subscribe to Newsletter

0

IEEE-CS_LogoTM-orange
  • MEMBERSHIP
  • CONFERENCES
  • PUBLICATIONS
  • EDUCATION & CAREER
  • VOLUNTEER
  • ABOUT
  • Join Us
IEEE-CS_LogoTM-orange

0

IEEE Computer Society Logo
Sign up for our newsletter
IEEE COMPUTER SOCIETY
About UsBoard of GovernorsNewslettersPress RoomIEEE Support CenterContact Us
COMPUTING RESOURCES
Career CenterCourses & CertificationsWebinarsPodcastsTech NewsMembership
BUSINESS SOLUTIONS
Corporate PartnershipsConference Sponsorships & ExhibitsAdvertisingRecruitingDigital Library Institutional Subscriptions
DIGITAL LIBRARY
MagazinesJournalsConference ProceedingsVideo LibraryLibrarian Resources
COMMUNITY RESOURCES
GovernanceConference OrganizersAuthorsChaptersCommunities
POLICIES
PrivacyAccessibility StatementIEEE Nondiscrimination PolicyIEEE Ethics ReportingXML Sitemap

Copyright 2026 IEEE - All rights reserved. A public charity, IEEE is the world’s largest technical professional organization dedicated to advancing technology for the benefit of humanity.

  • Home
  • /Publications
  • /Tech News
  • /Events
  • Home
  • / ...
  • /Tech News
  • /Events

Call for Participation: IEEE P2948 and IEEE P2949

Explore the Standards and Participate Today

By IEEE Computer Society Team on
December 10, 2020

Featured ImageIEEE Standards Association (IEEE SA) invites you to participate in the working group for IEEE P2948 - Standard for Framework and Definitions for Cloud Gaming and IEEE P2949 - Recommended Practice for the Evaluation of Cloud Gaming User Experiences.

WHY GET INVOLVED:

Cloud gaming is viewed as the new race track for the online gaming industry. The convergence of 5G and cloud computing technology will bring opportunities for disruptive changes and development in the gaming industry. By running games directly on the remote servers, cloud gaming can greatly reduce the hardware requirements and costs for users, providing users with free configuration and free download gaming experiences.

IEEE P2948 provides definitions and terminologies of the components of a cloud gaming system. The standard details the roles and functional modules of cloud gaming from both user and system points of view. The standard also defines and categorizes different genres of games that could have different technical requirements.

IEEE P2949 provides a comprehensive set of evaluation methods and models to provide a systematic and quantitative description of the end-to-end user experience for cloud gaming. This includes the evaluation of audio and video quality, stability and fluency of games, as well as interaction quality (such as user experience/user interface (UX/UI) design, and latency).

MEETING INFORMATION:

Date: Friday, 18 December 2020

Time: 8:00 PM - 9:30 PM China Standard Time | 7:00 AM - 8:30 AM EST

This is a virtual meeting taking place via WebEx. Please visit the working group website for additional information.

HOW TO PARTICIPATE:

1. Log in to the myProject system to indicate interest in following or participating in this effort.

  • Note: An IEEE SA account is needed to access the system – just click on ‘Create Account’ if you do not already have one.

2. Click on the ‘Menu’ icon at the top of the page and go to the ‘Manage Profile and Interests’ page.

3. Click on the ‘Interests’ tab, click on the ‘Add Groups’ and search for ‘P2948’ or ‘P2949’

  • Click on the button in the ‘Groups I am Interested In’ column to indicate interest in the group.

4. Indicate whether you want to follow or participate in the activity and declare your affiliation.

LATEST NEWS
From Clicks to Conversations: How HCI Is Evolving in an AI-First World
From Clicks to Conversations: How HCI Is Evolving in an AI-First World
The AI Adoption Gap: Why Enterprise AI Fails After Deployment
The AI Adoption Gap: Why Enterprise AI Fails After Deployment
Inspiring Tomorrow’s Innovators: IEEE CS Juniors TechXperience Kenya 2026
Inspiring Tomorrow’s Innovators: IEEE CS Juniors TechXperience Kenya 2026
Parallel Systems, Leadership, and Research Strategy in Computing: an Interview with Jean-Luc Gaudiot
Parallel Systems, Leadership, and Research Strategy in Computing: an Interview with Jean-Luc Gaudiot
Top HCI Trends in 2026: The Rise of AI Agents and Invisible Interfaces
Top HCI Trends in 2026: The Rise of AI Agents and Invisible Interfaces
Read Next

From Clicks to Conversations: How HCI Is Evolving in an AI-First World

The AI Adoption Gap: Why Enterprise AI Fails After Deployment

Inspiring Tomorrow’s Innovators: IEEE CS Juniors TechXperience Kenya 2026

Parallel Systems, Leadership, and Research Strategy in Computing: an Interview with Jean-Luc Gaudiot

Top HCI Trends in 2026: The Rise of AI Agents and Invisible Interfaces

From CMDB to Dynamic Digital Twins: Lessons Learned in Building Enterprise Digital Brains

An Evaluation of Autoencoder Architectures for Fraud Detection in Credit Card Transactions

Parallel Systems, Leadership, and Research Strategy in Computing: an Interview with Jean-Luc Gaudiot

Get the latest news and technology trends for computing professionals with ComputingEdge
Sign up for our newsletter