Los Alamitos, Calif., 15 June 2017 — Published by the IEEE Computer Society, the May/June 2017 issue of IEEE Computer Graphics and Applications (CG&A) features the special article “Apply of Die: On the Role and Assessment of Application Papers in Visualization.” This article from the Visualization Viewpoints column discusses how to strengthen industry and research collaboration to benefit the advancement of technology.
Authors Sheelagh Carpendale, David Ebert, Brian Fisher, Hans Hagen, Gunther H. Weber, Ben Shneiderman, and Anders Ynnerman share a list of guidelines for evaluating and reviewing application oriented papers to help research teams partner with practitioners.
Too much research has drifted from close connection with practitioners and real problems, and much of the research depends on toy or synthetic data, with studies only in an academic setting, using controlled laboratory testing, while applying only reductionist thinking. When theory-driven academics work with problem-solving practitioners, the theory and practice both benefit The goal is the twin-win of published breakthrough papers offering generalizable theories AND validated solutions that are ready for dissemination (scaling up to larger size and scaling out to fit varied contexts).
Major national organizations are recognizing this path to higher impact research, such as the National Academies Govern-University-Industry Research Roundtable and the Association for Public and Land-Grant Universities.
Read the entire CG&A special article, “Apply or Die: On the Role and Assessment of Application Papers in Visualization.”
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About IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer graphics. Tutorials and surveys provide a broad overview of interesting and timely topics in computer graphics. Regular departments emphasize areas of general interest including visualization, virtual reality, applications, and opinions. Each month, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer graphics technology and its applications in everything from business to the arts.