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Call For Papers: Special Issue on Next-Generation XR Displays: Visual Computing from AI Glasses to Immersive Systems

IEEE CG&A seeks submissions for this upcoming special issue.

Important Dates

  • Submission Deadline: 11 November 2026
  • Publication: May/June 2027

Extended reality (XR) displays are rapidly diversifying across a spectrum defined by trade-offs among form factor, visual fidelity, and immersion. At one end, emerging AI glasses emphasize lightweight, socially acceptable designs with simple overlays integrated with contextual, AI-driven services. Optical see-through AR glasses extend this capability with richer visual augmentation while preserving a direct view of the real world. Video see-through (pass-through) head-mounted displays provide high-quality, camera-mediated views that enable precise spatial registration and seamless integration of virtual content. At the far end, fully immersive VR systems offer wide fields of view and complete environmental control for highly interactive experiences, albeit with larger form factors and reduced awareness of the physical surroundings.

Beyond head-worn devices, projection mapping and spatial displays extend XR into shared physical environments, transforming everyday surfaces and spaces into dynamic visual interfaces. This special issue focuses on the visual computing challenges underlying next-generation XR displays, including rendering, visualization, interaction, and perception-driven design. Recent advances in AI-driven interfaces and consumer XR devices have increased the need for display-aware techniques that bridge hardware constraints and user experience.

Across this spectrum, key research challenges include balancing form factor and visual fidelity, addressing perceptual issues such as vergence-accommodation conflict and visual comfort, integrating AI-driven capabilities into visual pipelines, and supporting shared, multi-user, and spatially situated experiences. We particularly encourage submissions that present clear contributions to computer graphics, visualization, or interactive systems in XR contexts.

Submissions must include a clear visual computing contribution. Purely hardware or optics-only papers are out of scope unless they are clearly connected to rendering, visualization, perception, or interaction. Submissions focusing on general-purpose AI, large language models, or wearable AI systems without clear relevance to display technologies or visual experiences are also out of scope. When AI is used, it should be meaningfully integrated into visual computing, perception, or interaction within XR display systems.

Representative topics include, but are not limited to (display technology topics should be accompanied by clear visual computing contributions):

  1. Display Technologies
  • AI-integrated wearable displays, smart glasses, and near-eye systems
  • Optical and video see-through AR/MR displays, including pass-through systems
  • Fully immersive VR head-mounted displays and wide field-of-view systems
  • Projection mapping and spatial augmented reality displays
  • Advanced optical and display designs in support of visual computing, perception, or rendering, including waveguides, holography, light field, and varifocal or multifocal displays
  1. Perception and Human Factors
  • Perception-aware displays and rendering, including vergence-accommodation conflict
  • Foveated displays and gaze-contingent rendering techniques
  • Visual perception, comfort, and ergonomics in XR systems
  1. Rendering, Visualization, and Systems
  • Real-time and display-aware rendering techniques for XR
  • Visualization techniques for immersive and spatial environments
  • Compression, streaming, and system architectures for XR displays
  1. Interaction and Applications
  • Interaction techniques for XR displays and spatial computing
  • Display and rendering techniques for co-located and shared XR experiences
  • Applications of XR displays in healthcare, training, and collaboration

In addition to research papers, IEEE CG&A invites Perspective and Overview Paper (POP) submissions related to this theme. POP papers may include surveys, tutorials, state-of-the-art reports, or forward-looking perspectives that synthesize knowledge or explore emerging aspects of the CFP theme. For details, visit  CG&A Author Information Page, but please submit your paper to this special issue rather than the regular POP queue.


Submission Guidelines

For author information and guidelines on submission criteria, visit the Author’s Information Page. Please submit papers through the IEEE Author Portal and be sure to select the special issue or special section name. Manuscripts should not be published or currently submitted for publication elsewhere. Please submit only full papers intended for review, not abstracts.

In addition to submitting your paper to IEEE CG&A you are also encouraged to upload the data related to your paper to IEEE DataPort. IEEE DataPort is IEEE's data platform that supports the storage and publishing of datasets while also providing access to thousands of research datasets. Uploading your dataset to IEEE DataPort will strengthen your paper and will support research reproducibility. Your paper and the dataset can be linked, providing a good opportunity for you to increase the number of citations you receive. Data can be uploaded to IEEE DataPort prior to submitting your paper or concurrent with the paper submission. Thank you!


Guest Editors

  • Daisuke Iwai, The University of Osaka (Japan)
  • Hong Hua, University of Arizona (USA)
  • Ozan Cakmakci, Google (USA)
  • Yuta Itoh, Institute of Science Tokyo (Japan)
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