CLOSED Call for Papers: Special Issue on the Pervasive Multiverse

Share this on:
Submissions Due: 30 June 2023

Important Dates

  • Full Manuscripts due: 30 June 2023
  • Publication: April-June 2024

The vision of a future in which users can seamlessly interact with the physical and virtual worlds has been around for decades. The advent of high-resolution, networked HMDs, augmented with sensors close to the human body has triggered a new wave of excitement lately. Not only does state-of-the-art technology allow content to be rendered in real-time and at such a high resolution that the real world becomes indistinguishable from the virtual world but also does the proliferation of the environment, personal devices, and wearables with sensors enable new forms of implicit and explicit interaction. 

At the same time, many research challenges are lying ahead in order to realize the notion of a pervasive multiverse: which novel, multi-modal techniques are required to enable interaction with the physical and virtual world? Which novel applications become possible? Which security and privacy challenges emerge?

Relevant topics of this special issue include but are not limited to the following:

  • Applications in the Pervasive Multiverse
  • Interaction Techniques for the Pervasive Multiverse
  • New input/output devices and modalities for the Pervasive Multiverse
  • New ways of connecting to the real world via the Pervasive Multiverse
  • Where the Multiverse meets the Internet of Things
  • Methods, techniques, and technologies for conducting user studies in the pervasive multiverse
  • Technologies for (remote) data collection in the pervasive multiverse
  • Behavioural Analysis and Social Signal Processing in the Pervasive Multiverse
  • User Experience in the Pervasive Multiverse
  • Security and privacy issues in the Pervasive Multiverse
  • Social, physiological, and ethical challenges in the Pervasive Multiverse  
  • Spatial computing techniques in the Pervasive Multiverse
  • The roles of AIs in the Pervasive Multiverse
  • Scalable presence and dynamic levels of immersion
  • Interacting through Digital Twins under a pervasive multiverse
  • Situated gaming in the Pervasive Multiverse

The guest editors invite original and high-quality submissions addressing all aspects of this field, as long as the connection to pervasive computing and/or the Internet of Things is clear and central to the paper. Review or summary articles — for example, critical evaluations of the state of the art, or insightful analysis of established and upcoming technologies — may be accepted if they demonstrate academic rigor and relevance. 


Submission Guidelines

Articles submitted to IEEE Pervasive Computing should not exceed 6,000 words, including all text, the abstract, keywords, bibliography, biographies, and table text. The word count must include 250 words for each table and figure. References should be limited to at most 20 citations (40 for survey papers). 

Note that the magazine always welcomes submissions into its regular queue that cover the role of computing in the physical world – as characterized by visions such as the Internet of Things and Ubiquitous Computing. Topics of interest are, e.g., hardware design, sensor networks, mobile systems, human-computer interaction, industrial design, machine learning, data science, but also societal issues including privacy and ethics. Simply select the “Regular” option when submitting at the submission site (submissions are possible at any time; no need for prior abstract by email).


Questions?

Contact the guest editors at pvc2-2024@computer.org.

  • Florian Alt (University of the Bundeswehr Munich, Germany)
  • Pascal Knierim (University of Innsbruck, Austria)
  • Julie R. Williamson (University of Glasgow, UK)
  • Joe Paradiso (MIT, USA)