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CLOSED: Call for Papers: Special Issue on Computer Engineering Education

Computer seeks submissions for this upcoming special issue.

Important Dates

  • Submissions Due: 15 April 2023
  • Publication Issue: November 2023


Computer engineering provides key technologies critical to the enablement of computing across use cases.  Computer engineering emerged over time bridging computer science and electrical engineering. Computer systems ranging from the cloud to the edge must be designed for performance, energy, cost, and flexibility. The range of computer systems that must be developed---cloud, fog, edge, IoT devices, autonomous---has evolved substantially over recent decades. Similarly, the mathematical and physical underpinnings of computation have advanced to encompass much more complex systems.  As both the applications and the principles of computation evolve, our approaches to educating computer engineers should evolve.  

This special issue invites contributions that explore challenges in computer engineering education and offer useful approaches. Contributions to both core computer engineering and its relationship to other disciplines are welcome.  Topics may range from specific topics in computer engineering education to strategic visions for educating computer engineers.

Scope of interest

Topics of interest in computer engineering education include but are not limited to:

  • Undergraduate education, graduate education, professional education.
  • Education for hardware design: processors, memory, interconnect.
  • Education for software design: real-time software, low-power software.
  • Education for hardware/software codesign and the quantitative metrics for deciding implementation strategies.
  • Education for systems science of complex computer systems, including sociotechnical aspects.
  • The role of engineering research in computer engineering education.
  • Curricular approaches to computer engineering.
  • Pedagogical methods for computer engineering.
  • The relationship of computer engineering to other disciplines.
  • Experiential learning in computer engineering.


Submission Guidelines

Computer is looking for succinct, practical, readable articles that will appeal to experts and nonexperts alike. Feature articles shouldn’t exceed 6,000 words (minimum 4,500 words), including text, bibliography, and author biographies. Columns shouldn’t exceed 2,500 words (minimum 1,500 words), including text, author biographies, and table text. Each figure and table is counted, on average, as 300 words. Any article that exceeds these word counts may be rejected automatically without going through the review process. Article titles shouldn’t exceed nine words. All manuscripts are subject to peer review on both technical merit and relevance to Computer’s international readership–primarily practicing engineers and academics who are looking for material that introduces new technology and broadens familiarity with current topics. We do not accept white papers, and papers that are primarily theoretical or mathematical must clearly relate the mathematical content to a real-life or engineering application. Manuscripts should not be published or currently submitted for publication elsewhere.

For author information and guidelines on submission criteria, please visit the Computer Author Information page. Please submit papers through the ScholarOne system, and be sure to select the special-issue name. Manuscripts should not be published or currently submitted for publication elsewhere. Please submit only full papers intended for review, not abstracts, to the ScholarOne portal.


Questions?

Contact the guest editors at co11-23@computer.org.

Guest Editors:

  • Marilyn Wolf, University of Nebraska, Lincoln
  • Jan Madsen, Technical University of Denmark

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