Since the beginning, Virtual Reality (VR) has been envisioned as a technology that engages multiple senses. Examples include Morton Heilig’s Sensorama simulator (Heilig, 1962) and Ivan E. Sutherland’s notion of the Ultimate Display described in the 1960s (Sutherland, 1965). In more than sixty years, technological development and scientific knowledge have predominantly focused Virtual and eXtended Reality (VR and XR) applications on the sense of sight and hearing. Despite their importance in everyday interaction, the other senses remain on the margins of VR and XR applications. The potential to include additional senses has been acknowledged and extensively explored in the literature.
This special issue aims to explore the area of multisensory experiences in XR technologies, which includes Virtual, Augmented and Mixed Reality, showcasing the current state of their implementation and utilization.
This special issue accepts contributions on the following topics:
This special issue aims to provide a comprehensive overview of multisensory integration in XR and identify key areas for future research and development. This will inspire innovations and advancements in the field, ultimately leading to more immersive and engaging experiences that fully utilize the potential of all human senses.
The special issue accepts contributions as original research, state-of-the-art reports, and future directions, with a preference for original research.
For author information and guidelines on submission criteria, visit the Author's Information page. Please submit papers through the ScholarOne system and be sure to select the special issue or special section name. Manuscripts should not be published or currently submitted for publication elsewhere. Please submit only full papers intended for review, not abstracts, to the ScholarOne portal. If requested, abstracts should be sent by email to the guest editors directly.
Contact the guest editors at cga4-2024@computer.org.