• IEEE.org
  • IEEE CS Standards
  • Career Center
  • About Us
  • Subscribe to Newsletter

0

IEEE
CS Logo
  • MEMBERSHIP
  • CONFERENCES
  • PUBLICATIONS
  • EDUCATION & CAREER
  • VOLUNTEER
  • ABOUT
  • Join Us
CS Logo

0

IEEE Computer Society Logo
Sign up for our newsletter
FacebookTwitterLinkedInInstagramYoutube
IEEE COMPUTER SOCIETY
About UsBoard of GovernorsNewslettersPress RoomIEEE Support CenterContact Us
COMPUTING RESOURCES
Career CenterCourses & CertificationsWebinarsPodcastsTech NewsMembership
BUSINESS SOLUTIONS
Corporate PartnershipsConference Sponsorships & ExhibitsAdvertisingRecruitingDigital Library Institutional Subscriptions
DIGITAL LIBRARY
MagazinesJournalsConference ProceedingsVideo LibraryLibrarian Resources
COMMUNITY RESOURCES
GovernanceConference OrganizersAuthorsChaptersCommunities
POLICIES
PrivacyAccessibility StatementIEEE Nondiscrimination PolicyIEEE Ethics ReportingXML Sitemap

Copyright 2025 IEEE - All rights reserved. A public charity, IEEE is the world’s largest technical professional organization dedicated to advancing technology for the benefit of humanity.

  • Home
  • /Digital Library
  • /Magazines
  • /Cg
  • Home
  • / ...
  • /Magazines
  • /Cg

CLOSED: Call for Papers: Special Issue on Multisensory eXtended Reality

Important Dates

  • Submissions due: 7 February 2024
  • Publication: July/August 2024


Since the beginning, Virtual Reality (VR) has been envisioned as a technology that engages multiple senses. Examples include Morton Heilig’s Sensorama simulator (Heilig, 1962) and Ivan E. Sutherland’s notion of the Ultimate Display described in the 1960s (Sutherland, 1965). In more than sixty years, technological development and scientific knowledge have predominantly focused Virtual and eXtended Reality (VR and XR) applications on the sense of sight and hearing. Despite their importance in everyday interaction, the other senses remain on the margins of VR and XR applications. The potential to include additional senses has been acknowledged and extensively explored in the literature.

This special issue aims to explore the area of multisensory experiences in XR technologies, which includes Virtual, Augmented and Mixed Reality, showcasing the current state of their implementation and utilization.

This special issue accepts contributions on the following topics:

  • Analysis of the current status of integrating multiple senses in XR technologies and applications, including the challenges and limitations that need to be addressed for achieving a comprehensive multisensory experience.
  • Exploration of the potential benefits and drawbacks of incorporating multisensory experiences in various fields, including applications such as but not limited to industry, healthcare, education, and entertainment.
  • Review of the state of the art in hardware and software technologies for integrating multiple senses, encompassing progress in haptic feedback, olfactory and taste stimulations.
  • Challenges and opportunities in integrating multisensory technologies with new and emerging input technologies.
  • Proposals for future research and development in multisensory XR, including new applications, use cases, and design strategies.
  • Ethical and social implications of incorporating additional senses into virtual, augmented, or extended reality environments, including issues related to accessibility, user safety, and privacy.

This special issue aims to provide a comprehensive overview of multisensory integration in XR and identify key areas for future research and development. This will inspire innovations and advancements in the field, ultimately leading to more immersive and engaging experiences that fully utilize the potential of all human senses.

The special issue accepts contributions as original research, state-of-the-art reports, and future directions, with a preference for original research.


Submission Guidelines

For author information and guidelines on submission criteria, visit the Author's Information page. Please submit papers through the ScholarOne system  and be sure to select the special issue or special section name. Manuscripts should not be published or currently submitted for publication elsewhere. Please submit only full papers intended for review, not abstracts, to the ScholarOne portal. If requested, abstracts should be sent by email to the guest editors directly.


Questions?

Contact the guest editors at cga4-2024@computer.org.

  • Francesco Ferrise, Politecnico di Milano
  • Monica Bordegoni, Politecnico di Milano
  • Alberto Gallace, Università di Milano Bicocca
  • Stefania Serafin, Aalborg University, Copenhagen

LATEST NEWS
Quantum Insider Session Series: Practical Instructions for Building Your Organization’s Quantum Team
Quantum Insider Session Series: Practical Instructions for Building Your Organization’s Quantum Team
Beyond Benchmarks: How Ecosystems Now Define Leading LLM Families
Beyond Benchmarks: How Ecosystems Now Define Leading LLM Families
From Legacy to Cloud-Native: Engineering for Reliability at Scale
From Legacy to Cloud-Native: Engineering for Reliability at Scale
Announcing the Recipients of Computing's Top 30 Early Career Professionals for 2025
Announcing the Recipients of Computing's Top 30 Early Career Professionals for 2025
IEEE Computer Society Announces 2026 Class of Fellows
IEEE Computer Society Announces 2026 Class of Fellows
Read Next

Quantum Insider Session Series: Practical Instructions for Building Your Organization’s Quantum Team

Beyond Benchmarks: How Ecosystems Now Define Leading LLM Families

From Legacy to Cloud-Native: Engineering for Reliability at Scale

Announcing the Recipients of Computing's Top 30 Early Career Professionals for 2025

IEEE Computer Society Announces 2026 Class of Fellows

MicroLED Photonic Interconnects for AI Servers

Vishkin Receives 2026 IEEE Computer Society Charles Babbage Award

Empowering Communities Through Digital Literacy: Impact Across Lebanon

Get the latest news and technology trends for computing professionals with ComputingEdge
Sign up for our newsletter