Submissions due: 13 September 2022
Publication: March/April 2023
Virtual worlds can be a powerful tool for a variety of applications, including education, visualization, collaboration, and entertainment. Some of these virtual worlds utilize augmented reality (AR), virtual reality (VR), or extended reality (XR); others use Web 3.0 technologies. These virtual worlds can be isolated or interconnected within a metaverse, and some can even use blockchain technologies to enforce permanent records of, for example, ownership of part of the virtual world.
This special issue of IEEE Computer Graphics and Applications seeks high-quality articles on a variety of technologies for such virtual worlds, including AR, VR, and XR as well as Web 3.0 and blockchain to support applications of these virtual worlds for training or education, visualization, collaboration, or entertainment. In addition, frameworks and tools that support the development of applications for virtual worlds are also of great interest. Due to the support provided by different environments and for different devices, these applications and frameworks could build on game engines, such as Unity or Unreal; use web technologies, such as WebXR and Web 3.0; or use a stand-alone approach to natively support the virtual world and the devices to access the virtual world ranging from web browsers, hand-held devices, and head-mounted displays to full-scale CAVE-type systems. Topics of interest include:
- Simulation environments for virtual worlds
- Web-based technologies for virtual worlds
- Blockchain technologies to support ownership in virtual worlds
- Multi-scale network environments for virtual worlds
- Collaborative environments for virtual worlds
- Frameworks for multi-user virtual worlds
- Virtual worlds to support learning and training
- Virtual worlds that support maintenance or other tasks
- Virtual worlds for visualization
Submission Guidelines
For author information and guidelines on submission criteria, visit the CG&A Author Information page. Please submit papers through the ScholarOne system, and be sure to select the special-issue name. Manuscripts should not be published or currently submitted for publication elsewhere. Please submit only full papers intended for review, not abstracts, to the ScholarOne portal.
Questions?
Contact the guest editors at cga2-2023@computer.org.
Guest Editors
Thomas Wischgoll, Wright State University, Ohio, USA
Gerik Scheuermann, Leipzig University, Germany
Herbert Schilling, NASA Glenn, Ohio, USA
Andre Stork, Fraunhofer Institute for Computer Graphics Research IGD, Darmstadt, Germany