CLOSED Call for Papers: Special Issue on Real VR
 

Today’s proliferating virtual reality (VR) technology is setting the stage for the next revolution in visual entertainment. Real VR will make it possible to experience live-action movies, sports broadcasts, music events, etc. via head-mounted displays (HMDs) with an unprecedented sense of “being there.” By being able to elicit intensive personal experiences, prospective real VR applications range well beyond entertainment including virtual tourism, training, psychotherapy, and more.

For real VR to become reality, various aspects of computer graphics, vision, video technology, and applied perception must come together and work in concert. This special issue addresses the interdisciplinary research challenges toward creating complete, perceptual immersion into recorded and/or remote live-action scenes. Topics of interest include, but are not limited to:

  • Omnidirectional live action capture
  • Dynamic, omnidirectional scene reconstruction, representation, coding, and transmission
  • Advanced rendering methods for head-mounted displays
  • Perceptual issues of immersive displays
  • Visio-aural immersion
  • HMD user capture, avatar generation, and animation
  • Enhancing the social experience of HMD use
  • Applications for live-action content in immersive displays

Deadlines

Submissions due: 10 December 2020
Revisions due: 18 March 2021
Final version due: 6 May 2021
Publication: July/August 2021

Submission guidelines

See the Author Information page for how to submit a manuscript. Please submit your papers through the ScholarOne online system and be sure to select this special-issue name. Manuscripts should not be published or currently submitted for publication elsewhere. Please submit only full papers intended for review, not abstracts, to the ScholarOne portal.

Guest editors

Contact the guest editors at cga3-2021@computer.org.

  • Marcus Magnor, TU Braunschweig
  • Susana Castillo, TU Braunschweig
  • Alexander Sorkine-Hornung, Facebook Zurich
Special Issue on Real VR
10 December 2020