A Conversation with Nico Pietroni on Geometry Modeling and Processing

Nico Pietroni is the department editor for IEEE Computer Graphics & Applications' new department, Geometry Modeling and Processing.
IEEE Computer Society Team
Published 05/01/2024
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 Nico PietroniNico Pietroni’s research focuses on the creation and manipulation of digital shape representation through concepts and practical algorithms. In this rapidly evolving landscape, where technology and art begin to merge, he is specifically interested in the intersection between artistic modeling and digital fabrication within the context of geometry processing. He states, “My primary goal is to push the boundaries of current industrial production pipelines by exploiting the theoretical foundations in geometry processing.”

Pietroni is the department editor of IEEE Computer Graphics & Applications‘ newly added section, “Geometry Modeling and Processing.” As this field begins to develop, it’s vital to recognize the role that platforms such as this, have in disseminating information that shapes our understanding and utilization of emerging technologies.


Can you share what types of articles/papers can someone expect to see under the Geometry Modeling and Processing department?

The Geometry Modelling and Processing department publishes articles on the creation and manipulation of digital shape representations. We invite submissions on algorithms, techniques, and applications in all areas of geometry processing and 3D modelling. Topics of interest include fundamental problems such as re-meshing, parametrization, shape reconstruction, surface simplification, and generic geometric optimization. We also welcome submissions on applicable domains such as mesh generation, shape deformation, computational design, and architectural design. Our goal is to provide a platform for researchers and industry practitioners to share ideas and advancements in the field, showcase interesting applications, review existing technology, and inspire novel ideas.


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Why is it important that information such as this is distributed?

3D modelling and mesh processing are integral to modern production pipelines, particularly in the context of Industry 4.0. Digital shape representation plays a crucial role in various phases, including design, optimization, and simulation, across industries such as architecture and automotive. Moreover, the entertainment industry relies heavily on appropriate shape representations for its creative endeavors. Our goal is to facilitate the exchange of ideas and advancements that will drive progress in these areas. In this light, we aim to bridge the gap between theory and practice in geometry processing, enabling more practical applications in industrial production pipelines and academic research.


Throughout your career, how have you witnessed this field evolve?

Yesterday, our focus was on modelling geometric digital content. Today, the spotlight is on advanced manufacturing technologies. However, looking ahead, there will be a new imperative: creating innovative 3D content. This objective necessitates the development of a new generation of design and geometric optimization tools that consider both object functionalities and, ultimately, the manufacturing process to bring them to life. Shape abstraction, shape analysis, geometry processing, and machine learning will play crucial roles in organizing, understanding, and optimizing shapes for this purpose. 


What inspired you to develop this department within CG&A?

I believe that there is a need for a substantial rethinking of the current computational design pipeline. We must facilitate the integration of meshing algorithms into the real world to support the design and optimization of objects that are brought to reality. I am eager to leverage my research experience to assist fellow researchers in publishing their fundamental research and showcasing its impact on practical applications. My career has been shaped by a multidisciplinary approach, collaborating with experts from various fields, such as manufacturing engineering, architecture, and talented artists. I aim to bring this inspirational approach to my department, as it not only presents continuous and stimulating challenges but also provides the opportunity to translate theoretical research into practical solutions, ultimately aiming to make a meaningful impact on society.


More About the Geometry Modeling and Processing Department

The Geometry Modeling and Processing department features articles on creating and manipulating digital shape representations. The department welcomes submissions on algorithms, techniques, and applications in all geometry processing and 3D modeling areas. Arguments include fundamental problems like re-meshing, parametrization, shape reconstruction, surface simplification or generic geometric optimization. We are also interested in the applicable domains like mesh generation, shape deformation, computational design or architectural design. The aim is to provide a venue for researchers and practitioners from the industry to boost ideas and advancements in the field, demonstrate interesting applications, review existing technology, or trace the path to novel ideas.