Famous Graphics Chips: Yamaha’s YGY611—A Pioneer 3D Chip
By Dr. Jon Peddie
By Dr. Jon Peddie on
A great design that lived less than two years
Yamaha was a developer of video display controllers or processors (VDP) in the late 1980s. The company made IBM compatible CGA display controllers such as the YGY603. The company also made the video display processor (VDP) for the Sega Genesis video game console, and the VDP for TI’s popular TI-99 calculator. Yamaha was, of course, best known for its audio signal processors but the understanding of signal processing carries over to graphics and in 1984, the company announced its 3D processor, the YGV611 Rendering Polygon Accelerator. Yamaha had been developing it for Pachinko machines.
Yamaha Systems Technology’s (YST) YGV611 Rendering Polygon accelerator (RPA) was designed to offer low cost, high speed rendering in 2D/3D for PCs or low-cost workstations. It featured high-speed short vector drawing, Gouraud shading, texture mapping, video capture, hidden surface removal and BitBLT. The chip had a 16/32 bit host bus interface that could operate up to 33MHz and a 128 bit (64 interleaved) memory interface, just what was needed for high-performance 2D and 3D graphics. The RPR supported up to 1280 ×1024 16-bit color.
Yamaha officially introduced the chip at Comdex in 1984. The company said the chip culminated 10 years of research into 3D and IC technology.[1]
The specifications included:
- 33 MHz clock frequency
- 550K polygons/second with Gouraud shading
- 270K polygons/second with Gouraud shading and texture map
- 32-bit color support
- 16-bit (DRAM or VRAM ) Z-buffer support with no performance penalty
- Dual-buffering at 32 bits
- Support for up to 32 Mbytes of VRAM
- Frame buffer and texture map both stored in VRAM memory
- 240-pin QFP
Figure 1: Yamaha YGY611 block diagram (Source Yamaha)
Additionally, the chip offered:
- Hidden Surface Removal (Z-buffer of 16 bits)
- Video Capture Function Supported
- Short Vector Drawing up to 1600Wsec
- BitBLT-T supported
- 6 Million Short Vectors per second Drawing
- 8M Chorocter Block transfers/sec (9×11 )
- Low power CMOS, 240 SQFP
Figure 2: Paradise’s YGY612-based Tasmania AIB (Source Vogonwiki)
The lack of a standard API was the weak link at the time. Western Digital and others didn’t expect a standard interface layer for 3D APIs or applications until the second half of 1996 with Direct3D from Microsoft fully defined and a Direct3D hardware abstraction layer (HAL) in place. That meant that the semiconductor suppliers had to partner with software vendors and try to pick one who had the most games supported. All the semiconductor suppliers with the game companies struggled to get some DOS games running by Christmas. After that, support from the DOS incarnations of RenderWare, BRender, and Reality Lab was expected to bring additional titles.
Western Digital decided to use the popular polygon rendering approach Yamaha was offering. An alternative rendering technique, quadratic texture mapping, was being promoted by Nvidia with their NV1 chip.
If you’ve read other editions of this series, you’ve seen my reference to the following chart.
Figure 3: The rise and fall of 3D chip suppliers
Yamaha was a victim of the times too. By 1996 the PC market was at its peak. But venture capital shifted from hardware to software, The Internet was the future, and if a company didn’t have an Internet story to tell, it just wasn’t interesting.
Peaking in 1994, the US’s GDP started sliding. Even though unemployment was going down, dozens of promising startups failed because they couldn’t find supporting partners or customers or investors. In 1994 and 1995, the Federal Reserve Board raised short-term interest rates by three percentage points. As long-term interest rates rose faster than short-term rates, employment growth fell from 3% to below 2%.
Want more tech news? Subscribe to ComputingEdge Newsletter today!
Yamaha shifted its interest and investment and put its R&D money into new audio processors and Arm-based multimedia chips. There was no YGY613 or any other 3D parts coming out of Yamaha after 1996. Yamaha was a pioneer in graphics chips, beginning in the 1980s, and a leader in 3D. It was surprising and sad to see them leave the category. But, taking the long view, their presence in the 3D chip market could be seen as a flash-in-the-pan, having been in the market for less than two years. The company retreated to the Pachinko market and in 2020 was shipping the YGV635 (G2). A new version, the GP3 is in production, but this will probably be their last Pachinko chip. Rumor tells they are dropping out of the market as the market size keeps shrinking. [1] Peddie, Jon, Yamaha demonstrates 3-D chip, The PC Graphics Report, Volume VII, Number 45 - November 1, 1994, p.900. [2] Peddie, Jon, Yamaha demonstrates 3-D chip, The PC Graphics Report, Volume VII, Number 48 - November 22, 1994, p.1025. [3] Peddie, Jon, GamesPC Consortium, The PC Graphics Report, Volume VII, Number 7 - February 7, 1995, P.180. [4] Peddie, Jon, Yamaha announces DRAM version of its 3-D controller, The PC Graphics Report, Volume VII, Number 22 - May 23, 1995, P.580. Jon Peddie, is a recognized pioneer in the graphics industry, president of Jon Peddie Research and named one of the most influential analysts in the world. He lectures at numerous conferences and universities on topics pertaining to graphics technology and the emerging trends in digital media technology. Former president of Siggraph Pioneers, he serves on advisory boards of several conferences, organizations, and companies, and contributes articles to numerous publications. In 2015, he was given the Life Time Achievement award from the CAAD society. Peddie has published hundreds of papers, to date; and authored and contributed to 11 books, His most recent, Ray Tracing: A tool for all.Read Next






