Famous Graphics Chips: Nvidia’s GeForce 256
By Dr. Jon Peddie
By Dr. Jon Peddie on
The first fully-integrated graphics processor unit — GPU
Figure 1: Elsa NV10-baed Erazor X AIB (Source Hayes-Wikipedia)
The GPU had a large 128-bit memory interface, and could use DDR or SGRAM memory, a choice made by OEM board partners and usually done as a price-performance trade-off. The AIB shown in the above image has four 8MB SGRAM chips. Since it was a 1999 AIB, it used the AGP 4X interface with sustained DMA, and supported the Direct3D 7.0 API and OpenGL 1.2.1 with transform & lighting.
Figure 2: Nvidia GeForce 256 (NV10) view of OpenGL (source Nvidia/SIGGRAPH Asia 2008)
The chip had many advanced features including four independent pipelined engines that ran at 120 MHz. That allowed the GPU to produce a 480 Mpix/sec fill rate. The video output was VGA and came with hardware alpha-blending and was HDTV (1080i) compliant.
In addition to advanced graphics features, the chip also had a powerful video processing capability. It had a TV out capability and integrated NTSC/PAL encoders. I supported S-VHS and Composite video-input, and stereo 3D.
Image credit Konstantin Lanzet, Wikipedia
Figure 1: Elsa NV10-baed Erazor X AIB (Source Hayes-Wikipedia)
The GPU had a large 128-bit memory interface, and could use DDR or SGRAM memory, a choice made by OEM board partners and usually done as a price-performance trade-off. The AIB shown in the above image has four 8MB SGRAM chips. Since it was a 1999 AIB, it used the AGP 4X interface with sustained DMA, and supported the Direct3D 7.0 API and OpenGL 1.2.1 with transform & lighting.
Figure 2: Nvidia GeForce 256 (NV10) view of OpenGL (source Nvidia/SIGGRAPH Asia 2008)
The chip had many advanced features including four independent pipelined engines that ran at 120 MHz. That allowed the GPU to produce a 480 Mpix/sec fill rate. The video output was VGA and came with hardware alpha-blending and was HDTV (1080i) compliant.
In addition to advanced graphics features, the chip also had a powerful video processing capability. It had a TV out capability and integrated NTSC/PAL encoders. I supported S-VHS and Composite video-input, and stereo 3D.
Summary
Integrating transform and lighting capability into the GPU was a significant differentiator for the GeForce 256. Prior to it, and the stand-alone T&L processor from 3Dlabs, previous and competitive 3D accelerators used the CPU to run those functions. Incorporating the T&L capability reduced cost for consumer AIBs while simultaneously improving performance. Prior to the GF256, only professional AIBs designed for CAD had a T&L co-processor engine. It also expanded Nvidia’s market by allowing the company to professional graphics market. Nvidia marketed those AIBs as Quadro. The Quadro AIB used the sameNV10 as the GeForce AIBs and used certified drivers for various professional graphics applications.Want more tech news? Subscribe to ComputingEdge Newsletter today!
Jon Peddie, is a recognized pioneer in the graphics industry, president of Jon Peddie Research and named one of the most influential analysts in the world. He lectures at numerous conferences and universities on topics pertaining to graphics technology and the emerging trends in digital media technology. Former president of Siggraph Pioneers, he serves on advisory boards of several conferences, organizations, and companies, and contributes articles to numerous publications. In 2015, he was given the Life Time Achievement award from the CAAD society. Peddie has published hundreds of papers, to date; and authored and contributed to 11 books, His most recent, Ray Tracing: A tool for all.Disclaimer: The author is completely responsible for the content of this article. The opinions expressed are their own and do not represent IEEE's position nor that of the Computer Society nor its Leadership.







