A number of pervasive computing products and services are now available for play, education, learning, and smart living. It is therefore important to understand how they affect–and how they are used by–children and teens who are growing up taking this technology for granted. These technologies may be appropriated by children in ways that have not been foreseen, and may influence child development in important ways. It is therefore important to develop ways to design and evaluate pervasive technology in relation to children, and to develop technology suitable for children and teens and their needs.
This special issue explores the use of pervasive technology by and for children and teens. Contributions may come from diverse fields such as human–computer interaction; design; education; arts and entertainment; artificial intelligence and machine learning; psychology; sociology; mobile, wearable, and ubiquitous computing; ambient intelligence; and robotics.
We encourage a wide range of research contributions including presentation of completed systems, experience reports, new insights into specific technologies, novel algorithms, surveys, design methodologies, and vision papers that articulate new challenges for pervasive computing and children.
Relevant topics of this special issue include but are not limited to the following:
-Pervasive computing and children
-Toys, kits, gadgets for fun and play
-Robots for learning and education
-Digital companions for children
-Formal and informal learning involving pervasive technologies
-Fostering and mediating interactions between children
-Monitoring and caring for children
-Longitudinal studies of using technologies
-New, novel and anticipated engagements by children with pervasive technologies
-Involving children in the design of pervasive technologies
-Challenges and opportunities relating to children programming pervasive devices
-Pervasive technologies for children’s’ health and wellbeing
-Impact of pervasive technologies on child development and/or parenting
-Problematic use of pervasive technologies
-Ethical aspects of pervasive technologies, including datafication of children
-Privacy and security concerns of children and teenagers in pervasive computing environments
The guest editors invite original and high-quality submissions addressing all aspects of this field, as long as the connection to pervasive computing and/or the Internet of Things is clear and central to the paper. Review or summary articles — for example critical evaluations of the state of the art, or an insightful analysis of established and upcoming technologies — may be accepted if they demonstrate academic rigor and relevance.
Articles submitted to IEEE Pervasive Computing should not exceed 6,000 words, including all text, the abstract, keywords, bibliography, biographies, and table text. The word count should include 250 words for each table and figure. References should be limited to at most 15 citations (30 for survey papers).
Note that the magazine always welcomes submissions into its regular queue that cover the role of computing in the physical world–as characterized by visions such as the Internet of Things and Ubiquitous Computing. Topics of interest are, e.g., hardware design, sensor networks, mobile systems, human-computer interaction, industrial design, machine learning, data science, but also societal issues including privacy and ethics. Simply select the “Regular” option when submitting at the submission site (no need for prior abstract by email).
Special Issue Guest Editors
Vassilis Kostakos, University of Melbourne, Australia
Bran Knowles, Lancaster University, UK
Panos Markopoulos, TU Eindhoven, NL
Koji Yatani, University of Tokyo, JP