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As a benefit of membership in IEEE Computer Society, you have access to 600 titles from Safari® Books Online, featuring technical and business titles from top publishers such as O'Reilly Media.

To ensure members have access to the newest information, the selections are reviewed every few months and books are added or deleted based upon their usage. Below you will find the list of all titles currently in the collection, including new titles and those deleted on 31 October 2012.

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The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. Android's continued growth includes support for Flash and Flash Gaming Apps, WIFI tethering, improved performance, WebM or WebMedia integration for HTML 5 based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the SDK. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft GUIs, use GPS, Multi-touch, Multi-tasking, and access web services. What you'll learn Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices. Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. Create Flash game and other apps on Android. Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for This book is aimed at people new to mobile development.
Beginning Android 3
Author(s):
Mark Murphy
Publisher:
Apress
Publication Date:
05-Jul-2011
Edition:
1
Number of pages:
612

 

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