Game and Simulation Technology

 

Technical Committees

Task Force on Game Technology
The Task Force on Game Technology provides a forum for open discussion on Game Technology.

Technical Committee on Simulation
The TC on Simulation (TCSIM) promotes all aspects of research, development, methodologies, and applications of mathematical modeling, and analog and digital computer simulation. The TC organizes technical sessions at Computer Society conferences and cosponsors the annual Symposium on the Simulation of Computer Networks and the Winter Simulation Conference.

 

Standards Committees

Game Technology Standards Study Group

 

 

Simulation Interoperability Organization/SAC
The Simulation Interoperability Standards Organization (SISO) is an international organization dedicated to the promotion of modeling and simulation interoperability and reuse for the benefit of a broad range of M&S communities. SISO's Conference Committee organizes Simulation Interoperability Workshops (SIWs) in the US and Europe. SISO's Standards Activity Committee develops and supports simulation interoperability standards, both independently and in conjunction with other organizations. SISO is recognized as a Standards Development Organization (SDO) by NATO and as a Standards Sponsor by IEEE. In addition, SISO is a Category C Liaison Organization with ISO/IEC (JTC 1) for the development of standards for the representation and interchange of data regarding Synthetic Environment Data Representation and Interchange Specification (SEDRIS).

 

Conferences

 

Digital Games Research Association International Conference (DIGRA 2007)

First International Conference on Simulation Tools and Techniques for Communications, Networks and Systems
SIMUTools 2008 is the first international conference focusing on Simulation Tools and Techniques for Communications, Networks, and Systems. The conference will address all aspects of simulation modeling and analysis. Papers are sought on the topics of methodology, tools, applications, and practices. Particular emphasis will be given to papers that bridge multiple areas.

The IASTED Asian Conference on Modelling and Simulation (AsiaMS2007)
For 30 years, the International Association of Science and Technology for Development (IASTED) has been devoted to promoting international development through the sharing of advances in science and technology. In addition to numerous publications, IASTED has organized over 500 conferences for academics and professionals to present and discuss the latest research and results in key engineering and computer science areas. In order to promote genuine international scholarship, these conferences are held in both industrialized and developing nations.

 

External Websites

CALT Encyclopedia - serious games
EIS Simulation Game. The EIS Simulation is a change management simulation designed at INSEAD, by CALT:About (Centre for Advanced Learning Technologies)
Interactive Software and Game Techniques to Enhance Teaching and Learning
North American Simulation and Gaming Association
The North American Simulation and Gaming Association (NASAGA) is a network of professionals working on the design, implementation, and evaluation of games and simulations to improve learning results in all types of organizations.
Game Research and Technology
General resources for game research and technology.
RolePlay Simulation for Teaching and Learning
Role Play Simulation Generator.

 

Technical Committees

 

IEEE Readynotes

A Survey of 3D Graphics Software Tools
This ReadyNote is a survey of existing 3D tools. It concisely introduces the visual technologies and categorizes 3D tools and their major applications. It describes different means and application areas for each tool, and helps reader to use visual technologies to complement their work. Author Jim X. Chen selected these 3D tools from an exhaustive online search and has included a comprehensive list of 3D tools with online information in the appendix.

 

Books

Simulation Validation A Confidence Assessment Methodology
The book concentrates on the differentiation between the assessment of a simulation tool and the verification and validation of general software products. It is a systematic, procedural, practical guide that you can use to enhance the credibility of your simulation models. In addition, it is a valuable reference book and a road map for software developers and quality assurance experts, or as a text for simulation methodology and software engineering courses.



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