Final submissions due: 16 Nov. 2009
Publication date: July–Sept. 2010
Works-in-progress on this topic are also soclicited for the WIPs department.
Today's youth are the first generation to grow up with pervasive computing as part of their everyday lives. More and more, they are shaping the frontier of digital media in general and pervasive computing in particular. Teens and pre-teens made social media a commercial success, and now they are creating new forms of social media on cell phones. Almost every backpack has a cellphone, ipod, and game console, and increasingly these devices are networked. The young are fierce early adopters, and successful devices propagate faster in their market segment than in any other. These gadgets in turn are reshaping kids' lives—they are the first generation to go through life never more than a few clicks away from friends and (occasionally) family—they are the "connected generation". They are hooked, and they can never go back. Studying this generation provides an opportunity to look into the future, to see pervasive computing as an essential, integrated, and everyday part of life. This issue will cover applications with a youth focus, studies of the ways youth are appropriating pervasive technology, and a glimpse into how the rest of our lives will be changed when "pervasive" technology finally lives up to its name.
Suitable paper submissions include, but are not limited to:
For more information about the focus, contact the Guest Editors:
For general author guidelines or submission details: www.computer.org/pervasive/author.htm or pervasive@computer.org
To submit your article directly to our online peer-review system, Manuscript Central.