Affective Computing is the field of study concerned with understanding, recognizing and utilizing human emotions in the design of computational systems. Research in the area is motivated by the fact that emotion pervades human life – emotions motivate human behavior, they promote social bonds between people and between people and artifacts, and emotional cues play an important role in forecasting human mental state and future actions. Technology is less efficient if it perturbs human emotions; more efficient if it engages with them productively; more attractive if it appeals to human emotions; and often it is primarily concerned with enabling humans to experience particular emotions (notably happiness). Since the coining of the term by Picard in 1997, affective computing has emerged as a cohesive sub-discipline in computer science with its own international conference (the International Conference on Affective Computing and Intelligent Interaction) and professional society (the HUMAINE Association).
The IEEE Transactions on Affective Computing is intended to be a cross disciplinary and international archive journal aimed at disseminating results of research on the design of systems that can recognize, interpret, and simulate human emotions and related affective phenomena. The journal will publish original research on the principles and theories explaining why and how affective factors condition interaction between humans and technology, on how affective sensing and simulation techniques can inform our understanding of human affective processes, and on the design, implementation and evaluation of systems that carefully consider affect among the factors that influence their usability. Surveys of existing work will be considered for publication when they propose a new viewpoint on the history and the perspective on this domain. The journal covers but is not limited to the following topics:
Editor-in-Chief
Jonathan Gratch
Research Associate Professor
USC Department of Computer Science
gratch AT ict.usc.edu