From the January-March 2014 issue
Affect and Engagement in Game-Based Learning Environments
Jennifer L. Sabourin and James C. Lester
The link between affect and student learning has been the subject of increasing attention in recent years. Affective states such as flow and curiosity tend to have positive correlations with learning while negative states such as boredom and frustration have the opposite effect. Student engagement and motivation have also been shown to be critical in improving learning gains with computer-based learning environments. Consequently, it is a design goal of many computer-based learning environments to encourage positive affect and engagement while students are learning. Game-based learning environments offer significant potential for increasing student engagement and motivation. However, it is unclear how affect and engagement interact with learning in game-based learning environments. This work presents an in-depth analysis of how these phenomena occur in the game-based learning environment, Crystal Island. The findings demonstrate that game-based learning environments can simultaneously support learning and promote positive affect and engagement.
Editorials and Announcements
- Dr. Björn W. Schuller Announced as New Editor-in-Chief of the IEEE Transactions on Affective Computing
- TAC celebrates its 5th Anniversary
- Get Your Journals as eBooks for Free
- The fifth biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013) will be held in Geneva, Switzerland on September 2-5, 2013
- eBooks of issues of TAC can now be downloaded from the Computer Society Digital Library
- Transactions on Affective Computing 2010 Annual Index is now available. (PDF)
- Dr. Jonathan Gratch Featured in April's Volunteer Spotlight
- Special Issue on Advances on Affective Analysis in Multimedia (PDF)
Submission Deadline: August 15, 2014
- Introduction to TAC by J. Gratch
- Editorial for the Special Section on Ethics and Affective Computing
- Introduction to the Affect-Based Human Behavior Understanding Special Issue
- Affective Computing: From Laughter to IEEE by R.W. Picard
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IEEE Transactions on Affective Computing (TAC) is intended to be a cross disciplinary and international archive journal aimed at disseminating results of research on the design of systems that can recognize, interpret, and simulate human emotions and related affective phenomena.
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