Full Paper Submissions Due: 5 January 2015
Publication date: June 2015
Computer seeks submissions for the June 2015 special issue on wearable computing.
Wearable computing technology involves usability, interface design, human–computer interaction, context sensing, textiles, fashion, privacy, power management and heat dissipation, software architectures, and wireless and personal area networks, to name a few. Typical applications include entertainment, personal information management, social media, mobile health and fitness, and professional applications such as inspection, maintenance, and repair.
This special issue seeks to explore current work in wearable computing. Topics of interest include but are not limited to the following broad categories:
- From mobile to wearable;
- Wearable system design, wearable displays;
- Smart textile technologies and textile sensing and feedback;
- Wearable sensors, sensor networks, actuators, I/O devices;
- Hardware and software aspects of power management;
- Manufacturing aspects of wearables and smart textiles;
- Software and service architectures;
- Wearable apps designed for and delivered through smartphones;
- Smartphone technologies with a wearable impact, such as combining devices;
- Extending smartphone hardware with wearable sensing or novel wearable user interface modalities;
- Information processing, methods, and tools;
- Context recognition methods, including location awareness, activity recognition, cognitive–affective state recognition, and social context recognition;
- Adaptivity, personalization, customization, and lifelong learning in activity recognition;
- Robust, fault-tolerant, opportunistic, and power-aware methods;
- Context-awareness through big data, Web-mining, and cloud computing;
- Formal performance evaluation of wearable computer technologies;
- Interaction design, industrial design of wearable systems;
- Human factors, wearability, acceptance, ergonomics;
- User modeling, user evaluation, usability engineering, user experience design;
- Systems and designs for combining wearable and ubiquitous computing;
- Explicit and implicit interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and context-aware interfaces;
- Societal implications, health risk, and environmental and privacy issues;
- Wearable technology for social-network computing, visualization, and augmentation;
- Wearables in consumer markets, fashion, sports, music, industrial enterprises, construction, education, medicine, assisted living, psychology, crowds, behavioral modification, and so on;
- Integrating wearables into larger systems, such as augmented reality systems, training systems, and systems designed to support collaborative work;
- Eyewear computing;
- Cutting-edge head-mounted display devices, novel optical design methods;
- Eyewear-mounted sensors, actuator systems, impact studies;
- I/O devices and interaction design for eyewear-based systems and enabling applications; and
- Human factors issues with, and ergonomics of, eyewear systems.
Only technical articles describing previously unpublished, original, state-of-the-art research, and not currently under review by a conference or a journal will be considered. Updates to ongoing research efforts are welcome, as long as the content is at least 30 percent different from published manuscripts, the new document cites the authors' previous work, and the authors provide the editors with a description of how the new document differs. Articles should be understandable to a broad audience of computer science and engineering professionals, avoiding a focus on theory, mathematics, jargon, and abstract concepts. All manuscripts are subject to peer review on both technical merit and relevance to Computer's readership. Accepted papers will be professionally edited for content and style.
The guest editors for this special issue are:
Paper submissions are due 31 December 2014. For author guidelines and information on how to submit a manuscript electronically, visit: www.computer.org/web/peerreviewmagazines/computer.