GRAPHICALLY SPEAKING


IEEE Computer Graphics and Applications, January/February 2010, pp. 90–94

CancerSpace screenshot

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IEEE Computer Graphics and Applications magazine bridges the theory and practice of computer graphics, from specific algorithms to full system implementations.

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CancerSpace: A Simulation-Based Game for Improving Cancer-Screening Rates

by Jeff Swarz, Anita Ousley, Adriane Magro, Marie Rienzo, David Burns, A.M. Lindsey, Ben Wilburn, and Susan Bolcar

Can playing a video game help save lives? It might seem unlikely, especially if the first image that comes to mind at the word "gamer" is that of an overstimulated, underdeveloped teenager who desperately needs a suntan and a girlfriend. However, like many of today's gamers, video games are moving out of their parents' basement and into the real world. Video games are maturing and facing adaptation to serious applications. Such serious games are seeing use in a variety of fields, from the military to corporate management, and are finally being employed in healthcare. Read more »

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