Technical Committee on Visualization and Graphics
The Visualization and Graphics TC (vgTC) promotes research in computer graphics, visualization, and virtual reality as well as the application of these topics to science, engineering, business, and the arts. Research interests include hardware, software, algorithms, and user interfaces. Specific topics of emphasis within the TC are visualization, computer graphics, and virtual reality. The TC sponsors two major conference series: IEEE Visualization and Information Visualization and IEEE Virtual Reality. Also sponsored are international symposia, including the EG / IEEE Symposium on Visualization (EuroVis), the IEEE Pacific Visualization Symposium (PacificVis), and the IEEE Symposium on Visual Analytics Science and Technology (VAST). The TC has been responsible for several special issues of Computer and IEEE CG&A, and is the sponsor of the IEEE Transactions on Visualization and Computer Graphics (TVCG).
EuroVis 2009
EuroVis 2008 is the tenth annual visualization symposium (formerly known as 'VisSym'), jointly organised by the Eurographics Working Group on Data Visualization and the IEEE Computer Society Visualization and Graphics Technical Committee.
IEEE VisWeek 2009
Vis and InfoVis are the premier forums for data and information visualization advances for academia, government, and industry. These events bring together researchers and practitioners with a shared interest in tools, techniques, and technology. The conferences will include an exciting and informative collection of workshops, tutorials, papers, panels, demonstrations, posters, and exhibitions.
Graphics File Formats Reference and Guide
Presents a comprehensive guide to the file formats used in computer graphics and related areas. The book focuses on the important basic issues for the evaluation and development of file formats. It summarizes 52 commercially used graphics file formats, such as CGM, DDES, FITS, MPEG, PICT, Postscript, TIFF, Quicktime, RIB, SunRaster, and Xbitmap. These summaries are uniformly organized to provide a handy reference source for those needing basic information on file formats.
Digital Image Warping
This best-selling, original text focuses on image reconstruction, real-time texture mapping, separable algorithms, two-pass transforms, mesh warping, and special effects. The book, containing all original material, begins with the history of the field and continues with a review of common terminology, mathematical preliminaries, and digital image acquisition. Later chapters discuss equations for spatial information, interpolation kernels, filtering problems, and fast-warping techniques based on scanline algorithms.
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IEEE Computer Graphics and Applications bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including news and product announcements. Special applications sidebars relate research stories to commercial development. A cover story focuses on creative applications of the technology by an artist or designer. And graphics all-stars Jim Blinn and Andrew Glassner offer insight and wit in their popular columns. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer graphics technology and its applications in everything from business to the arts.
The IEEE Transactions on Visualization and Computer Graphics (TVCG) is published bimonthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers within TVCG's scope. These include subjects related to visualization and computer graphics techniques, systems, software, hardware, and user interface issues. Specific topics include, but are not limited to: a) visualization techniques and methodologies; b) visualization systems and software; c) volume visualization; d) flow visualization; e) information visualization; f) multivariate visualization; g) modeling and surfaces; h) rendering techniques and methodologies; i) graphics systems and software; j) animation and simulation; k) user interfaces; l) virtual reality; m) visual programming and program visualization; and n) applications.
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