IEEE Computer Graphics and Applications

Developing Children's Regulation of Learning in Problem-Solving With a Serious Game

Ricardo Rodrigues University of Lisbon 
Paula da Costa Ferreira University of Lisbon 
Rui Prada University of Lisbon 
Paula Paulino University of Lisbon 
Ana Margarida Veiga Simao University of Lisbon 

To support learning in problem solving in math, we created Festarola, a digital serious game where players are part of a team that organizes a party for a group of guests. The game’s main objective is to develop problem-solving strategies in students and foster self- and shared regulated learning. The game is designed according to the four phases of problem solving, which are in accordance with the self-regulation phases, namely, understanding the problem (forethought), elaborating a plan (strategic planning), executing the plan (performance), and reflecting on the results (self-reflection). A user study was conducted with 363 primary school students to measure the impact of the game. Throughout several sessions, the children interacted with different sections of the game both individually and in a group. The positive results indicate that the game successfully stimulates and develops problem-solving strategies, as well as self- and shared regulation strategies.

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