IEEE Computer Graphics and Applications
IEEE CG&A Special Issue on Computer Graphics for Defense Applications
Final submissions due: 1 March 2016
Publication date: November/December 2016
Research in computer graphics owes much to early and continued developments in military systems ranging from command and control displays in the 1950s to flight simulators and image generators in the 1970s. For example, graphics pioneer and Turing Award winner Ivan Sutherland developed the first virtual reality display helmet at Harvard in the 1960s with funding from the US Department of Defense. His head-mounted display (HMD) concept became widely used in military and commercial simulators and, thanks to videogames, is now becoming a consumer device. National security continues to push the limits of computer graphics technology with augmented reality for stealth fighter aircraft, real-time simulation for cyber defense and robotics systems, and visualization for complex geographic information systems. Understanding the direction of military-related computer graphics and research can provide insight into future civilian uses as well provide a path to novel ideas.
This special issue will cover all aspects of computer graphics in defense applications, ranging from theory to application. Possible topics include (but are not limited to) the following:
- Computer graphics techniques for command, control, communications, and intelligence (C3I).
- Visualization (2D and 3D) for situation awareness and/or understanding in cyber environments, and GIS systems.
- Novel display technologies for situational awareness including solider augmented reality, aviation HMDs, and virtual sand tables.
- Virtual simulations for surface and subsurface warfare; unmanned robotic land, sea, and aerial vehicle (UAV, UCAV) simulation; avionics; flight simulation; and spacecraft.
- Graphical processing units (GPUs) for high-performance computing in military systems.
- Algorithms for data reduction and visualization of Geiger LIDAR.
Please direct any correspondence before submission to the guest editors:
- Michael Macedonia (firstname.lastname@example.org), University of Central Florida
- Mark Livingston (email@example.com), Naval Research Laboratory
Nondepartment articles submitted to IEEE CG&A should not exceed 8,000 words, including the main text, abstract, keywords, bibliography, biographies, and table text, where a page is approximately 800 words. Articles should include no more than 10 figures or images. Each 1/4 page figure, image, and table counts for approx. 200 words. Note that all tables, images, and illustrations must be appropriately scaled and legible; larger elements should be accounted for accordingly with respect to word count. Please limit the number of references to the most relevant and ensure to delineate your work from relevant past articles in CG&A. Furthermore, avoid an excessive number of references to published work that might only be marginally relevant. Consider instead providing such pertinent background material in sidebars for nonexpert readers. Visit the CG&A style and length guidelines at www.computer.org/web/peer-review/magazines. We also strongly encourage you to submit multimedia (videos, podcasts, and so on) to enhance your article. Visit the CG&A supplemental guidelines at www.computer.org/web/peer-review/magazines.
Please submit your paper using the online manuscript submission service at https://mc.manuscriptcentral.com/cs-ieee. When uploading your paper, select the appropriate special issue title under the category “Manuscript Type.” Also, include complete contact information for all authors. If you have any questions about submitting your article, contact the peer review coordinator at firstname.lastname@example.org.