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Articles and research

(Note: Access to the full text of some articles may require login.)

"Multi-Scale Capture of Facial Geometry and Motion," Bernd Bickel et al., ACM Trans. Graphics, vol. 26, no. 3, SIGGRAPH 2007, pp. 33.1–33.10.

"Interactive Manipulation of 3D Facial Expressions Using Facial Priors," Manfred Lau, Ying-Qing Xu, and Harry Shum, ACM Trans. Graphics (to present in SIGGRAPH 2010), vol. 29, no. 1, article no. 3, pp. 1–17. PDF (9Mb); final video (52.6Mb mov clip with audio).

"High-Quality Single-Shot Capture of Facial Geometry," T. Beeler et al., to appear: Proc. ACM SIGGRAPH (Los Angeles, USA, July 25–29, 2010), ACM Trans. Graphics, vol. 29, no. 3.

"High Resolution Passive Facial Performance Capture," Derek Bradley et al., ACM Trans. Graphics, 2010.

"Gesture Modeling and Animation Based on a Probabilistic Recreation of Speaker Style," M. Neff et al., ACM Trans. Graphics, vol. 27, no. 1, ACM Press, 2008, pp. 1–24.

"Unique Character Instances for Crowds," Jonathan Maim, Barbara Yersin, and Daniel Thalmann, IEEE Computer Graphics and Applications, Nov./Dec. 2009, pp. 82–90.

"Facial Expression Space Learning," Erika S. Chuang, Hrishikesh Deshpande, and Chris Bregler, 10th Pacific Conf. Computer Graphics and Applications (PG 02), 2002, pp. 68.

"MPML3D: Scripting Agents for the 3D Internet," Helmut Prendinger et al., IEEE Trans. Visualization and Computer Graphics, vol. 99, no. PrePrints, 2010.

The Digital Emily Project

Data-Driven 3D Facial Animation (via Google Books), Zhigang Deng and Ulrich Neumann, Springer-Verlag, London Limited, 2008.

"Perceptually Valid Facial Expressions for Character-based Applications," A. Arya, S. DiPaola, and A. Parush, Int'l J. Computer Games Technology, vol. 2009, Article ID 462315, 13 pages.


Face modeling

Open source Embodied Conversational Agent systems 






SAIBA (website on ECA platform)

Behavior Markup Language—BML (website on representation languages used to control ECAs at different levels)

Emotion Markup Language—W3C EmotionML


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