About IEEE MultiMedia

IEEE MultiMedia magazine was founded in 1994, and is the first IEEE publication in the multimedia area. IEEE MultiMedia serves the community of scholars, developers, practitioners and students who are interested in multiple media types, used harmoniously together, for creating new experiences. As such, it fills a lacuna that exists between several fields such as image processing, video processing, audio analysis, text retrieval and understanding, data mining and analysis and data fusion.

The information consists of articles, product reviews, new product descriptions, book reviews and announcements of conferences and workshops. Articles discuss research as well as advanced practice in multimedia hardware, software, systems and their applications, and span the range from theory to working systems.

IEEE MultiMedia, ISSN 1070-986X


We encourage our authors to write in a conversational style, presenting even technical material clearly and simply. You can use figures, tables, and sidebars to explain specific points, summarize results, define acronyms, guide readers to other sources, or highlight items. Assume an educated general audience, and you will successfully communicate your ideas to generalists and specialists alike.

IEEE MultiMedia serves both users and designers of multimedia hardware, software, and systems. Its readers work in industry, business, the arts, and universities. Some are generalists and some specialists in specific areas of multimedia.

We invite articles on multimedia systems and their applications, as well as those that present theories and/or relate practices. High quality technical papers that propose new concepts and are forward-looking are encouraged. We particularly welcome tutorials, surveys, overview papers, and special topics, such as:

  • Big and broad multimedia
  • Emotional and social signals in multimedia
  • Interactive multimedia
  • Media transport and delivery
  • Multimedia and society
  • Multimedia and the crowd
  • Multimedia art, entertainment and culture
  • Mobile multimedia
  • Multimedia cloud computing
  • Multimedia HCI and QoE
  • Multimedia search and recommendation
  • Multimedia security, privacy and forensics
  • Multimedia systems and middleware
  • Multimodal and cross-modal analysis and description
  • Music, speech and audio processing in multimedia
  • Pervasive multimedia
  • Social media and collective online presence
For information about manuscript preparation and submission, please visit Magazine Peer Review.

Contact Information

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