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<p>A voxel-based method for flattening a surface in 3D space into 2D while best preserving distances is presented. Triangulation or polyhedral approximation of the voxel data are not required. The problem is divided into two main parts: Voxel-based calculation of the minimal geodesic distances between points on the surface and finding a configuration of points in 2D that has Euclidean distances as close as possible to these distances. The method suggested combines an efficient voxel-based hybrid distance estimation method, that takes the continuity of the underlying surface into account, with classical multidimensional scaling (MDS) for finding the 2D point configuration. The proposed algorithm is efficient, simple, and can be applied to surfaces that are not functions. Experimental results are shown.</p>
surface flattening, geodesic distance estimation, multidimensional scaling, voxel representation, texture mapping

R. Grossmann, R. Kimmel and N. Kiryati, "Computational Surface Flattening: A Voxel-Based Approach," in IEEE Transactions on Pattern Analysis & Machine Intelligence, vol. 24, no. , pp. 433-441, 2002.
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