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Issue No.02 - February (1990 vol.12)
pp: 211-216
<p>Textures are defined in terms of primitives called tokens. A texture segmentation algorithm based on the Voronoi tessellation is discussed. The algorithm first builds the Voronoi tessellation of the tokens that make up the textured image. It then computes a feature vector for each Voronoi polygon. These feature vectors are used in a probabilistic relaxation labeling on the tokens, to identify the interior and the border regions of the textures. Some experimental results are shown.</p>
picture processing; pattern recognition; Voronoi polygons; tokens; texture segmentation; Voronoi tessellation; textured image; probabilistic relaxation labeling; computational geometry; pattern recognition; picture processing
M. Tüceryan, A.K. Jain, "Texture Segmentation Using Voronoi Polygons", IEEE Transactions on Pattern Analysis & Machine Intelligence, vol.12, no. 2, pp. 211-216, February 1990, doi:10.1109/34.44407
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