Issue No. 02 - February (1990 vol. 12)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/34.44407
<p>Textures are defined in terms of primitives called tokens. A texture segmentation algorithm based on the Voronoi tessellation is discussed. The algorithm first builds the Voronoi tessellation of the tokens that make up the textured image. It then computes a feature vector for each Voronoi polygon. These feature vectors are used in a probabilistic relaxation labeling on the tokens, to identify the interior and the border regions of the textures. Some experimental results are shown.</p>
picture processing; pattern recognition; Voronoi polygons; tokens; texture segmentation; Voronoi tessellation; textured image; probabilistic relaxation labeling; computational geometry; pattern recognition; picture processing
A. Jain and M. Tüceryan, "Texture Segmentation Using Voronoi Polygons," in IEEE Transactions on Pattern Analysis & Machine Intelligence, vol. 12, no. , pp. 211-216, 1990.