Issue No. 03 - Third Quarter (2012 vol. 5)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TOH.2012.37
S. Ozgur Oguz , Koc University, Istanbul
Ayse Kucukyilmaz , Koc University, Istanbul
Tevfik Metin Sezgin , Koc University, Istanbul
Cagatay Basdogan , Koc University, Istanbul
An active research goal for human-computer interaction is to allow humans to communicate with computers in an intuitive and natural fashion, especially in real-life interaction scenarios. One approach that has been advocated to achieve this has been to build computer systems with human-like qualities and capabilities. In this paper, we present insight on how human-computer interaction can be enriched by employing the computers with behavioral patterns that naturally appear in human-human negotiation scenarios. For this purpose, we introduce a two-party negotiation game specifically built for studying the effectiveness of haptic and audio-visual cues in conveying negotiation related behaviors. The game is centered around a real-time continuous two-party negotiation scenario based on the existing game-theory and negotiation literature. During the game, humans are confronted with a computer opponent, which can display different behaviors, such as concession, competition, and negotiation. Through a user study, we show that the behaviors that are associated with human negotiation can be incorporated into human-computer interaction, and the addition of haptic cues provides a statistically significant increase in the human-recognition accuracy of machine-displayed behaviors. In addition to aspects of conveying these negotiation-related behaviors, we also focus on and report game-theoretical aspects of the overall interaction experience. In particular, we show that, as reported in the game-theory literature, certain negotiation strategies such as tit-for-tat may generate maximum combined utility for the negotiating parties, providing an excellent balance between the energy spent by the user and the combined utility of the negotiating parties.
Haptic interfaces, Computers, Humans, Games, Computational modeling, Robots, Force, haptic negotiation., Human factors, experimentation, haptic I/O, haptic user interfaces, haptic guidance, dynamic systems and control, multimodal systems, virtual environment modeling, performance
C. Basdogan, T. Metin Sezgin, A. Kucukyilmaz and S. O. Oguz, "Supporting Negotiation Behavior with Haptics-Enabled Human-Computer Interfaces," in IEEE Transactions on Haptics, vol. 5, no. , pp. 274-284, 2012.