Issue No. 01 - January-June (2008 vol. 1)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TOH.2008.1
Jernej Barbič , MIT, Cambridge
Doug L. James , Cornell University, Ithaca
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high temporal rates, there is often insufficient time to resolve contact between geometrically complex objects. We propose a spatially and temporally adaptive approach to approximate distributed contact forces under hard real-time constraints. Our method is CPU based, and supports contact between rigid or reduced deformable models with complex geometry. We propose a contact model that uses a point-based representation for one object, and a signed-distance field for the other. This model is related to the Voxmap Pointshell Method (VPS), but gives continuous contact forces and torques, enabling stable rendering of stiff penalty-based distributed contacts. We demonstrate that stable haptic interactions can be achieved by point-sampling offset surfaces to input "polygon soup'' geometry using particle repulsion. We introduce a multi-resolution nested pointshell construction which permits level-of-detail contact force computation, and enables contact graceful degradation in close-proximity scenarios. Parametrically deformed distance fields are proposed to support contact between reduced deformable objects. We present several examples of 6-DoF haptic rendering of geometrically complex rigid and deformable objects in distributed contact at real-time kilohertz rates.
Haptic rendering, Collision detection
D. L. James and J. Barbič, "Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models," in IEEE Transactions on Haptics, vol. 1, no. , pp. 39-52, 2008.