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As 2013 is coming to an end, I am delighted to report some important news that took place this year. Started in 2011, the OnlinePlus publication model continues to provide significant savings and reduction of production/delivery costs, thereby allowing TVCG to deliver more content to readers at a low subscription price. In addition to journal access through the IEEE Computer Society Digital Library (CSDL), quarterly color abstract booklets and interactive disks containing all materials have been shipped to all OnlinePlus subscribers. With this model and a continuous increase of accepted papers, TVCG has also published more papers in 2013 than in any previous year.
TVCG continues to be in an excellent state. For the first time, the entire proceedings of IEEE VAST 2013 papers became part of the VIS special issue of TVCG. At the start of October 2013, TVCG had received more than 265 regular submissions, more than last year at the same time. This year we also observed a healthy number of 150 and 402 submissions to the IEEE VR Conference issue and the VIS conference issue that contains the Proceedings of the IEEE Information Visualization, Scientific Visualization, and Visual Analytics Science and Technology 2013 Conferences, respectively. We are expecting a total of nearly 900 submissions to TVCG by the end of 2013. A total of 137 articles were published in the first 10 regular issues with 1,769 printed pages, and the VR and VIS special issues containing 21 and 101 conference papers, respectively. All submissions in both special issues went through a rigorous two-round journal-quality review process.
Practically all the 2012 papers have also been decided. From the 293 regular submissions (including 20 extended versions of Best Papers from several top venues in graphics and visualization), 76 regular papers and all 20 special section papers were eventually accepted; 86 out of 333 SciVis + InfoVis conference submissions were published in the VIS special issue.
TVCG continues to offer authors a remarkably efficient processing of submitted manuscripts: The average time from submission to first decision is about three months and the average time from submission to publication as a preprint in the digital library is about seven months. Its 2012 impact factor is 1.895 with the largest number of total publications appeared two years prior.
During 2013, the authors of TVCG regular papers were invited to give an oral presentation of their recent work at TVCG’s partner conferences. A total of 35 TVCG papers were presented at the IEEE Virtual Reality Conference, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Pacific Graphics, and IEEE VIS 2013. Started in 2011, this new arrangement continues to provide a unique opportunity for the audience of these conferences to keep abreast of high-quality research featured in TVCG, while encouraging more TVCG authors to attend these conferences. This partnership has been very well received by conference attendees and TVCG authors. More detail can be found at: http://www.computer.org/portal/web/tvcg/Conference-Partners.
Looking forward to 2014, I expect the journal to continue these positive developments and attract even more readers, authors, and subscribers to TVCG. Some exemplary work of TVCG with more general appeal will also be featured in popular IEEE magazines like Computer, Computing Now, and IEEE Computer Graphics & Applications. I encourage the visualization and computer graphics community to submit their best and latest research results to TVCG and take advantage of TVCG’s timely, high-standard reviewing process. I would like to thank all the authors, reviewers, associate editors, and IEEE Computer Society staff, who have contributed to the success and excellence of TVCG during 2013. I would especially like to thank the subscribers of this journal for their continued interest and support in retaining your personal subscription with the new OnlinePlus publication model. Please share with me your ideas on how TVCG can better serve our subscribers and the community in this continuously evolving digital publishing age.
Ming C. Lin