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Issue No.12 - Dec. (2012 vol.18)
pp: 2169-2177
M. Treib , Tech. Univ. Munchen, Munich, Germany
K. Burger , Tech. Univ. Munchen, Munich, Germany
F. Reichl , Tech. Univ. Munchen, Munich, Germany
C. Meneveau , Johns Hopkins Univ., Baltimore, MD, USA
A. Szalay , Johns Hopkins Univ., Baltimore, MD, USA
R. Westermann , Tech. Univ. Munchen, Munich, Germany
Despite the ongoing efforts in turbulence research, the universal properties of the turbulence small-scale structure and the relationships between small- and large-scale turbulent motions are not yet fully understood. The visually guided exploration of turbulence features, including the interactive selection and simultaneous visualization of multiple features, can further progress our understanding of turbulence. Accomplishing this task for flow fields in which the full turbulence spectrum is well resolved is challenging on desktop computers. This is due to the extreme resolution of such fields, requiring memory and bandwidth capacities going beyond what is currently available. To overcome these limitations, we present a GPU system for feature-based turbulence visualization that works on a compressed flow field representation. We use a wavelet-based compression scheme including run-length and entropy encoding, which can be decoded on the GPU and embedded into brick-based volume ray-casting. This enables a drastic reduction of the data to be streamed from disk to GPU memory. Our system derives turbulence properties directly from the velocity gradient tensor, and it either renders these properties in turn or generates and renders scalar feature volumes. The quality and efficiency of the system is demonstrated in the visualization of two unsteady turbulence simulations, each comprising a spatio-temporal resolution of 10244. On a desktop computer, the system can visualize each time step in 5 seconds, and it achieves about three times this rate for the visualization of a scalar feature volume.
turbulence, computational fluid dynamics, data visualisation, encoding, entropy, graphics processing units, ray tracing, spatio-temporal resolution, terascale on desktop PCs, turbulence small-scale structure, small-scale turbulent motions, large-scale turbulent motions, visually guided exploration, interactive selection, simultaneous visualization, desktop computers, memory capacities, bandwidth capacities, GPU system, feature-based turbulence visualization, compressed flow field representation, wavelet-based compression scheme, run-length, entropy encoding, brick-based volume ray-casting, GPU memory, turbulence properties, velocity gradient tensor, unsteady turbulence simulations, Data visualization, Graphics processing unit, Rendering (computer graphics), Tensile stress, Vectors, Memory management, Encoding, data compression, Visualization system and toolkit design, vector fields, volume rendering, data streaming
M. Treib, K. Burger, F. Reichl, C. Meneveau, A. Szalay, R. Westermann, "Turbulence Visualization at the Terascale on Desktop PCs", IEEE Transactions on Visualization & Computer Graphics, vol.18, no. 12, pp. 2169-2177, Dec. 2012, doi:10.1109/TVCG.2012.274
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