Issue No. 11 - Nov. (2012 vol. 18)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2012.27
M. Taylor , Dept. of Comput. Sci., Univ. of North Carolina, Chapel Hill, NC, USA
A. Chandak , Univ. of North Carolina, Carrboro, NC, USA
Qi Mo , Dept. of Comput. Sci., Univ. of North Carolina, Chapel Hill, NC, USA
C. Schissler , Dept. of Comput. Sci., Univ. of North Carolina, Chapel Hill, NC, USA
D. Manocha , Dept. of Comput. Sci., Univ. of North Carolina, Chapel Hill, NC, USA
We present a novel method for tuning geometric acoustic simulations based on ray tracing. Our formulation computes sound propagation paths from source to receiver and exploits the independence of visibility tests and validation tests to dynamically guide the simulation to high accuracy and performance. Our method makes no assumptions of scene layout and can account for moving sources, receivers, and geometry. We combine our guidance algorithm with a fast GPU sound propagation system for interactive simulation. Our implementation efficiently computes early specular paths and first order diffraction with a multiview tracing algorithm. We couple our propagation simulation with an audio output system supporting a high order interpolation scheme that accounts for attenuation, cross fading, and delay. The resulting system can render acoustic spaces composed of thousands of triangles interactively.
ray tracing, acoustic wave propagation, audio signal processing, geometry, graphics processing units, interactive systems, interpolation, high order interpolation scheme, guided multiview ray tracing algorithm, fast auralization, geometric acoustic simulations, visibility tests, validation tests, scene layout, guidance algorithm, fast GPU sound propagation system, interactive simulation, audio output system, Receivers, Diffraction, Ray tracing, Acoustics, Graphics processing unit, Computational modeling, Accuracy, parallelization, Sound propagation, ray tracing
D. Manocha, C. Schissler, Qi Mo, C. Lauterbach, A. Chandak and M. Taylor, "Guided Multiview Ray Tracing for Fast Auralization," in IEEE Transactions on Visualization & Computer Graphics, vol. 18, no. , pp. 1797-1810, 2012.