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Issue No.07 - July (2012 vol.18)
pp: 1027-1040
Xianfeng Gu , Dept. of Comput. Sci., Stony Brook Univ., Stony Brook, NY, USA
In Virtual Reality, immersive systems such as the CAVE provide an important tool for the collaborative exploration of large 3D data. Unlike head-mounted displays, these systems are often only partially immersive due to space, access, or cost constraints. The resulting loss of visual information becomes a major obstacle for critical tasks that need to utilize the users' entire field of vision. We have developed a conformal visualization technique that establishes a conformal mapping between the full 360^\circ field of view and the display geometry of a given visualization system. The mapping is provably angle-preserving and has the desirable property of preserving shapes locally, which is important for identifying shape-based features in the visual data. We apply the conformal visualization to both forward and backward rendering pipelines in a variety of retargeting scenarios, including CAVEs and angled arrangements of flat panel displays. In contrast to image-based retargeting approaches, our technique constructs accurate stereoscopic images that are free of resampling artifacts. Our user study shows that on the visual polyp detection task in Immersive Virtual Colonoscopy, conformal visualization leads to imprrenderingoved sensitivity at comparable examination times against the traditional rendering approach. We also develop a novel user interface based on the interactive recreation of the conformal mapping and the real-time regeneration of the view direction correspondence.
virtual reality, conformal mapping, data visualisation, user interfaces, real-time regeneration, interactive visibility, virtual reality, visual information, conformal visualization technique, conformal mapping, shape-based features, backward rendering pipelines, forward rendering pipelines, stereoscopic images, visual polyp detection task, immersive virtual colonoscopy, user interface, Measurement, Data visualization, Rendering (computer graphics), Conformal mapping, Geometry, Shape, Visualization, partially immersive., Virtual reality, conformal visualization, Ricci flow, GPU, immersive cabin, CAVE
Xianfeng Gu, "Interactive Visibility Retargeting in VR Using Conformal Visualization", IEEE Transactions on Visualization & Computer Graphics, vol.18, no. 7, pp. 1027-1040, July 2012, doi:10.1109/TVCG.2011.278
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