The Community for Technology Leaders
RSS Icon
Issue No.04 - April (2012 vol.18)
pp: 565-572
In this paper, we explore techniques that aim to improve site understanding for outdoor Augmented Reality (AR) applications. While the first person perspective in AR is a direct way of filtering and zooming on a portion of the data set, it severely narrows overview of the situation, particularly over large areas. We present two interactive techniques to overcome this problem: multi-view AR and variable perspective view. We describe in details the conceptual, visualization and interaction aspects of these techniques and their evaluation through a comparative user study. The results we have obtained strengthen the validity of our approach and the applicability of our methods to a large range of application domains.
augmented reality, comparative user study, extended overview techniques, outdoor augmented reality application, site understanding, data set portion filtering, data set portion zooming, multiview AR interactive techniques, variable perspective view interactive techniques, Cameras, Data visualization, Three dimensional displays, Mobile communication, Navigation, Solid modeling, Context, navigation., Information Interfaces and Presentation, mobile augmented reality, multi-perspective views, situation awareness
E. Veas, R. Grasset, E. Kruijff, D. Schmalstieg, "Extended Overview Techniques for Outdoor Augmented Reality", IEEE Transactions on Visualization & Computer Graphics, vol.18, no. 4, pp. 565-572, April 2012, doi:10.1109/TVCG.2012.44
[1] T.H. Höllerer and S.K. Feiner, "Mobile Augmented Reality" Tele-geoinformatics LocationBased Computing and Services, 2004, pp. 1-39.
[2] B. Shneiderman, "The eyes have it: a task by data type taxonomy for information visualizations," Proceedings 1996 IEEE Symposium on Visual Languages, vol. 0, 1996, pp. 336-343.
[3] G.R. King, W. Piekarski, and B.H. Thomas, "ARVino - Outdoor augmented reality visualisation of viticulture GIS data," Proceedings of the 4th IEEEACM International Symposium on Mixed and Augmented Reality, B. Werner ed., IEEE Computer Society, 2005, pp. 52-55.
[4] S. White, "SiteLens: Situated Visualization Techniques for Urban Site Visits," Evaluation, 2009, pp. 1117-1120.
[5] N. Elmqvist, and P. Tsigas, "A Taxonomy of 3D Occlusion Management for Visualization," IEEE Transactions on Visualization and Computer Graphics, vol. 14, 2008, pp. 1095-1109.
[6] R. Bane and T. Hoellerer, "Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality," IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), IEEE Computer Society, 2004, pp. 231-239.
[7] E. Mendez and D. Schmalstieg, "Importance masks for revealing occluded objects in augmented reality," 16th ACM Symposium on Virtual Reality, 2009, p. 247-248.
[8] C. Sandor, A. Cunningham, A. Dey, and V.-V. Mattila, "An Augmented Reality X-Ray system based on visual saliency," 2010 IEEE International Symposium on Mixed and Augmented Reality, 2010, pp. 27-36.
[9] Y. Kameda, T. Takemasa, and Y. Ohta, "Outdoor See-Through Vision Utilizing Surveillance Cameras," Third IEEE and ACM International Symposium on Mixed and Augmented Reality, 2004 pp. 151-160.
[10] B. Avery, W. Piekarski, and B.H. Thomas, "Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments," 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2007, pp. 1-2.
[11] Y. Wang, D.M. Krum, E.M. Coelho, and D.A. Bowman, "Contextualized videos: Combining videos with environment models to support situational understanding," IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 13, 2007, p. 1568-1575.
[12] H.S. Sawhney, A. Arpa, R. Kumar, S. Samarasekera, M. Aggarwal, S. Hsu, D. Nister, and K. Hanna, "Video flashlights: real time rendering of multiple videos for immersive model visualization," Eurographics Workshop on Rendering, 2002, pp. 157-168.
[13] M. Sukan and S.K. Feiner, "SnapAR: Storing snapshots for quick viewpoint switching in hand-held augmented reality," Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium, 2010, pp. 273-274.
[14] M. Jobst and J. Döllner, "Better Perception of 3D-Spatial Relations by Viewport Variations," Visual Information Systems. Web-Based Visual Information Search and Management, Springer, 2008, p. 7-18.
[15] H. Lorenz, M. Trapp, M. Jobst, and J. Döllner, "Interactive Multi-Perspective Views of Virtual 3D Landscape and City Models," 11th AGILE International Conference on GI Science, 2008 pp. 301-321.
[16] S. Pasewaldt, M. Trapp, and J. Döllner, "Multiscale Visualization of 3D Geovirtual Environments Using View-Dependent Multi-Perspective Views," Journal of WSCG, vol. 19 2011, pp. 111-118.
[17] S. Kim and A.K. Dey, "Simulated augmented reality windshield display as a cognitive mapping aid for elder driver navigation," Proceedings of the 27th international conference on Human factors in computing systems CHI 09, 2009, p. 133.
[18] C. Sandor, A. Cunningham, U. Eck, D. Urquhart, G. Jarvis, A. Dey, S. Barbier, M.R. Marner, and S. Rhee, "Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality," 2009 8th IEEE International Symposium on Mixed and Augmented Reality, 2009, pp. 211-212.
[19] U. Neumann, S. You, J. Hu, B. Jiang, and J. Lee, "Augmented virtual environments (AVE): Dynamic fusion of imagery and 3d models," IEEE Virtual Reality (VR), 2003, p. 61-67.
[20] E. Veas, A. Mulloni, E. Kruijff, H. Regenbrecht, and D. Schmalstieg, "Techniques for View Transition in Multi-Camera Outdoor Environments" Graphics Interface 2010 (GI2010), 2010, pp. 193-200.
[21] M. Pawson and S. Greenberg, "Extremely Rapid Usability Testing," vol. 4, 2009, pp. 124-135.
58 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool