Issue No. 05 - May (2011 vol. 17)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2011.62
The IEEE Computer Society’s policy limits the terms of the members of its Editorial Board. This allows new people and expertise to come in and benefits the growth and vitality of the journal. Such a major rotation within the IEEE Transactions on Visualization and Computer Graphics’ ( TVCGs) Editorial Board took place during the first few months of 2011, with more than 10 Associate Editors stepping down and new ones joining. The success of the journal relies on the quality of the submissions and reviews, and the work of the associate editors. The dedication of associate editors is essential to the continuing growth of the journal.
On behalf of the IEEE Computer Society and TVCG’s Editorial Board, I would like to express our appreciation and gratitude to the retiring Associate Editors: Helwig Hauser, Kwan-Liu Ma, Alan M. MacEachren, Torsten Möller, Penny Rheingans, Jos Stam, Han-Wei Shen, Philipp Slusallek, and Ross Whitaker. Also, on behalf of the former Editor-in-Chief, Tom Ertl, we are especially grateful to Baining Guo for his remarkable service as Associate Editor-in-Chief for the last four years.
It is my pleasure to announce TVCG’s new Associate Editors-in-Chief: Min Chen and George Drettakis, who have been on the Editorial Board for more than four and two years, respectively, and will actively work to help TVCG continue to thrive. I am looking forward to their support in further improving the quality and timeliness of TVCG. Furthermore, I am happy to introduce Paolo Cignoni, Jean-Daniel Fekete, John Keyser, Bruno Levy, Shigeo Takahashi, and Daniel Weiskopf, who have recently joined TVCG as Associate Editors. Below are the biographical sketches listing their accomplishments and areas of expertise. The TVCG Editorial Board is pleased to welcome these outstanding researchers to their new role.
Ming C. Lin
Min Chen received the BSc degree in computer science from Fudan University in 1982, and the PhD degree jointly in electronic and electrical engineering and computer science from the University of Wales in 1991. He is currently a professor of scientific visualization at Oxford University. Before joining Oxford, he held research and faculty positions at Swansea University (i.e., research officer from 1987, lecturer from 1990, senior lecturer from 1998, and professor from 2001). His research interests include visualization, computer graphics, and human-computer interaction. He has coauthored more than 120 publications, including his recent contributions in areas of volume graphics, video visualization, face modeling, and theory of visualization. His services to the research community include papers cochair of IEEE Visualization 2007 and 2008, cochair of Volume Graphics 1999 and 2006, member of a number of program committees and several editorial boards, and codirector of the Wales Research Institute of Visual Computing. He is a fellow of the British Computer Society.
George Drettakis (PhD, Toronto 1994, Habilitation, Grenoble 1999) is head of the research group REVES, specializing in Rendering for Virtual Environments with Sound, at INRIA Sophia-Antipolis. He has published many papers in graphics, in particular on global illumination, visibility, relighting and augmented reality, and interactive and image-based rendering, as well as 3D audio, at top international conferences and journals. He has participated in or coordinated several European IST research projects. He has been a member of program committees of many international conferences (SIGGRAPH, Eurographics (EG), etc.), has co-chaired EGWR 1998 and the Eurographics 2002 and 2008 conferences, and was papers chair for ACM SIGGRAPH Asia 2010. He also held several positions of responsibility at INRIA, including head of the international relations evaluating committee (2005-2007). He is chairman of the EG Awards committee and the EG working group on rendering. He won the EG Outstanding Technical Achievement Award in 2007 and is an EG fellow.
Paolo Cignoni received the PhD degree in computer science from the University of Pisa in 1998. He is a senior research scientist with CNR-ISTI. He was awarded “Best Young Researcher“ by the Eurographics Association in 2004. His research interests cover computer graphics fields ranging from level of detail and out-of-core techniques for visualization and processing of huge 3D data sets, to 3D scanning data processing with a particular focus on its use in the cultural heritage field and on scientific visualization (molecular visualization and isosurface extraction). He has published more than 100 papers in international refereed journals/conferences and has served on the program committee of all the most important conferences of computer graphics.
Jean-Daniel Fekete (www.aviz.fr/~fekete) received the PhD degree in computer science in 1996 from the Université Paris-Sud. He is the scientific leader of the INRIA Project Team AVIZ (www.aviz.fr) that he founded in 2007. From 1997 to 2001, he joined the Graphic Design Group at the Ecole des Mines de Nantes that he led from 2000 to 2001. He was then invited to join the Human-Computer Interaction Laboratory at the University of Maryland for one year. He was recruited by INRIA in 2002 as a confirmed researcher and became research director in 2006. His main research areas are visual analytics, information visualization, and human computer interaction.
John Keyser received BS degrees in applied math, engineering physics, and computer science from Abilene Christian University in 1994, and the PhD degree in computer science from the University of North Carolina in 2000. He is an associate professor in the Department of Computer Science and Engineering at Texas A&M University. His research has spanned a wide range of topics broadly categorized as graphics, with particular focus on robust geometric computation, physically-based simulation, and reconstruction and visualization from large biomedical data sets. He has published in several journal and conference venues, served as a member and chair of numerous program committees, and currently serves as a member of the Solid Modeling Association executive committee.
Bruno Levy is a researcher at the INRIA Nancy Grand Est research center. He leads project ALICE, on computer graphics and geometry processing. His main research topic is numerical geometry, i.e., new algorithms for acquiring, transforming, and optimizing the representation of 3D shapes. He is especially interested in applications that concern finite element simulation, real-time rendering, and scientific visualization. He was program cochair of ACM SPM in 2007 and 2008, and ACM/EG SGP in 2010.
Shigeo Takahashi received the BS, MS, and PhD degrees in computer science from the University of Tokyo in 1992, 1994, and 1997, respectively. He is currently an associate professor in the Graduate School of Frontier Sciences at the University of Tokyo, Japan. From 2002 to 2003, he was a visiting associate professor at Arizona State University. His research interests include scientific visualization, visual perception modeling, geometric modeling, and geographical information systems. He has served as a program committee member for more than 30 major graphics and visualization conferences such as IEEE Visualization, Eurographics Symposium on Visualization, IEEE Pacific Visualization, Pacific Graphics, etc. He received the most cited paper award for the international journal Graphical Models (2004-2006).
Daniel Weiskopf received the Diplom (MSc) and Dr. rer. nat. (PhD) degrees in physics from Eberhard-Karls-Universität Tübingen, Germany, and he received the Habilitation degree in computer science at Universität Stuttgart, Germany. From 2005 to 2007, Dr. Weiskopf was an assistant professor of computing science at Simon Fraser University, Canada. Since 2007, he has been a professor of computer science at the Visualization Research Center, Universität Stuttgart (VISUS) and at the Visualization and Interactive Systems Institute (VIS), Universität Stuttgart. His research interests include visualization, visual analytics, GPU methods, real-time computer graphics, parallel graphics and visualization, ubiquitous visualization, perception-oriented computer graphics, and special and general relativity. He is member of ACM SIGGRAPH, the Gesellschaft für Informatik, and the IEEE Computer Society.
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