Issue No. 05 - September/October (2010 vol. 16)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2010.31
Denis Kovacs , New York University, New York
Jason Mitchell , Valve Corporation, Bellevue
Shanon Drone , Valve Corporation, Bellevue
Denis Zorin , New York University, New York
We present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.
Subdivision surfaces, geometric modeling, displacement mapping, GPU tessellation, hardware rendering, video games.