Issue No. 04 - July/August (2010 vol. 16)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.93
Evan A. Suma , University of North Carolina at Charlotte, Charlotte
Samantha L. Finkelstein , University of North Carolina at Charlotte, Charlotte
Myra Reid , University of North Carolina at Charlotte, Charlotte
Sabarish V. Babu , Clemson University, Clemson
Amy C. Ulinski , Clemson University, Clemson
Larry F. Hodges , Clemson University, Clemson
We report a series of experiments conducted to investigate the effects of travel technique on information gathering and cognition in complex virtual environments. In the first experiment, participants completed a non-branching multilevel 3D maze at their own pace using either real walking or one of two virtual travel techniques. In the second experiment, we constructed a real-world maze with branching pathways and modeled an identical virtual environment. Participants explored either the real or virtual maze for a predetermined amount of time using real walking or a virtual travel technique. Our results across experiments suggest that for complex environments requiring a large number of turns, virtual travel is an acceptable substitute for real walking if the goal of the application involves learning or reasoning based on information presented in the virtual world. However, for applications that require fast, efficient navigation or travel that closely resembles real-world behavior, real walking has advantages over common joystick-based virtual travel techniques.
Virtual reality, travel techniques, navigation, real walking, user study.
L. F. Hodges, S. V. Babu, S. L. Finkelstein, A. C. Ulinski, M. Reid and E. A. Suma, "Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments," in IEEE Transactions on Visualization & Computer Graphics, vol. 16, no. , pp. 690-702, 2009.