Issue No. 04 - July/August (2010 vol. 16)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2010.71
In my editorial for the January/February 2010 issue of the IEEE Transactions on Visualization and Computer Graphics ( TVCG), I informed you about the upcoming transition of TVCG away from primary print to what is called OnlinePlus. The challenge of increasing production and distribution cost and declining numbers of personal print subscriptions had led the IEEE Computer Society Transactions Operation Committee to the conclusion that all its publications need to migrate to mainly electronic publishing within the next few years. Among a few other IEEE CS publications, TVCG will be among the first to make this transition toward the OnlinePlus publication model starting in 2011. While many details of this transition have yet to be specified as I am writing this editorial in early April 2010, I can provide you with some information on how this will influence the journal in 2011.
First of all, I am happy to report that the page budget of TVCG for 2011 will grow significantly. With almost 300 regular submissions in 2009, a publication backlog will have built up by the end of 2010 which can then be reduced. The number of regular submissions during the first three months of 2010 indicates that we can maintain this high level of submissions. Therefore, the page budget available for regular submissions was almost doubled for 2011! In addition, more pages will be needed for the TVCG issue containing the proceedings of the IEEE Visualization and Information Visualization conferences since the page limit for papers submitted to these conferences was raised from eight to ten pages. As a consequence of the increased page budget, TVCG can now move to a monthly schedule with 12 issues per year.
Due to our successful online-first publication model, papers are officially published as preprints in the IEEE CS Digital Library only a few weeks after acceptance. Nevertheless, the IEEE CS publications staff is working hard on further reducing the production time of the final version as it appears in the issue after copy-editing.
In order to keep subscribers well informed about the availability of new issues, an abstract booklet will be mailed, together with a disk providing offline access to the published articles, including the supplemental, material through an easy-to-use interface. Giving up on print as the default means of publication will, of course, save money and will result in a reduced subscription rate. However, it will also be much more environmentally friendly, in line with the IEEE’s Green Initiative, by saving paper and shipping resources.
Therefore, I urge you to retain your personal subscription beyond 2010 even when the journal moves to the OnlinePlus publication model. Let me remind you that, despite the enormous contributions of volunteers to the entire reviewing process, the production of a high-quality IEEE journal, even if not printed, cannot be done without professional staff.
It has been a good tradition of TVCG to limit the terms of the members of its Editorial Board in order to allow new people and expertise to come in for the benefit of the journal. Such a major rotation within the Editorial Board took place at the end of 2009 and the beginning of 2010, with several Associate Editors stepping back and new ones taking over.
On behalf of the IEEE Computer Society and TVCG’s Editorial Board, I would like to express our appreciation and thanks to the retiring Associate Editors, Philip Dutre, Hyeong-Seok Ko, Valerio Pascucci, Sung Yong Shin, Gabriel Taubin, and Matt Ward.
At the same time it is my pleasure to introduce Ronan Boulic, Sheelagh Carpendale, Wojciech Matusik, Chris North, and Dieter Schmalstieg, who have recently joined TVCG as Associate Editors. Below are biographical sketches listing their accomplishments and areas of expertise. The Editorial Board is pleased to welcome these outstanding individuals to their new role.
Ronan Boulic received the PhD degree in computer science in 1986 from the University of Rennes, and the Habilitation degree in computer science in 1995 from the University of Grenoble. He is a senior scientist at the EPFL (Ecole Polytechnique Fédérale de Lausanne). He leads the Immersive Interaction Research Group from the Virtual Reality Laboratory. His research interests include 3D interactions, motion capture, modeling, and synthesis for virtual humans and robots. One major key focus is to provide computationally efficient numerical algorithms for easing real-time 3D interactions. Dr. Boulic has coauthored 120 refereed publications and contributed to seven books. He was cochair of the Eurographics Workshop on Computer Animation and Simulation 1996 in Poitiers, paper cochair of the Eurographics/SIGGRAPH Symposium on Computer Animation 2004 in Grenoble, short papers cochair of ACM VRST 2007 in Newport, and is paper cochair of the third Conference Motion in Games 2010 in Zeist. He has served on more than 55 program committees of key conferences in computer graphics, computer animation, and virtual reality. He is also an associate editor of the Wiley Journal of Computer Animation and Virtual Worlds. He is a senior member of the IEEE and the ACM, and a member of Eurographics.
Sheelagh Carpendale is a professor in the Department of Computer Science at the University of Calgary. She holds a Canada Research Chair in Information Visualization and an NSERC/iCORE/SMART Industrial Research Chair in Interactive Technologies. She directs the Innovations in Visualization Research Group at the University of Calgary. Her research focuses on information visualization, collaborative visualization, and large interactive displays. She is the recipient of several major awards, including a British Academy of Film and Television Arts Award (BAFTA) for offline learning. She was papers cochair for IEEE Information Visualization in 2008 and 2009 and was program cochair for ACM Interactive Tabletops and Surfaces in 2009. She was also guest editor for a special issue, interacting with digital tabletops, for IEEE Computer Graphics and Applications. She has reviewed for many conferences and journals and has served on program committees for conferences such as Information Visualization, Non-Photorealistic Animation and Rendering, Graphics Interface, and Interactive Tabletops and Surfaces.
Wojciech Matusik received the BS degree in electrical engineering and computer science from the University of California at Berkeley in 1997, the MS degree in electrical engineering and computer science from the Massachusetts Institute of Technology (MIT) in 2001, and the PhD degree in 2003. He is a senior research scientist at Disney Research Zurich. In 2004, he was named one of the world’s top 100 young innovators by MIT’s Technology Review Magazine. He received an ACM SIGGRAPH Significant New Researcher Award in 2009. His primary research is in the field of computer graphics, with broad applications in other disciplines such as digital communications, materials science, optics, and biomechanics.
Chris North received the PhD degree from the University of Maryland, College Park, in 2000. He is an associate professor of computer science at Virginia Polytechnic Institute and State University. He directs the GigaPixel Display Laboratory, is head of the Laboratory for Information Visualization and Evaluation, and is a core member of the Center for Human-Computer Interaction. His research is in the areas of human-computer interaction, information visualization, visual analytics, large high-resolution displays, and visualization evaluation methods. He is the author of numerous publications and leads several funded research projects supported by the US National Science Foundation (NSF), NGA, DHS, NIST, and industry. He regularly teaches graduate courses on information visualization and undergraduate courses on human-computer Interaction. He served on the organizing committee of the IEEE Information Visualization Conference from 2004-2009, in the roles of general chair, papers cochair, and posters cochair. He was named a Faculty Fellow of the College of Engineering at Virginia Tech in 2007.
Dieter Schmalstieg received Dipl.-Ing. (1993), Dr. techn. (1997), and the Habilitation (2001) degrees from the Vienna University of Technology. He is a full professor of virtual reality and computer graphics at Graz University of Technology (TUG), Austria, where he directs the “Studierstube” research project on augmented reality. His current research interests are augmented reality, virtual reality, real-time graphics, 3D user interfaces, and ubiquitous computing. He is the author or coauthor of more than 100 reviewed scientific publications, a member of the editorial advisory board of Computers & Graphics, a member of the steering committee of the IEEE International Symposium on Mixed and Augmented Reality, chair of the EUROGRAPHICS working group on Virtual Environments, an advisor of the K-Plus Competence Center for Virtual Reality and Visualization in Vienna, deputy director of the doctoral college for confluence of graphics and vision at TUG, director of the Christian Doppler Laboratory for Handheld Augmented Reality, and a member of the Austrian Academy of Science. In 2002, he received the START career award presented by the Austrian Science Fund.
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