An Evaluation of Prefiltered B-Spline Reconstruction for Quasi-Interpolation on the Body-Centered Cubic Lattice
Issue No. 03 - May/June (2010 vol. 16)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2009.87
Balázs Csébfalvi , Budapest University of Technology and Economics, Budapest
In this paper, we demonstrate that quasi-interpolation of orders two and four can be efficiently implemented on the Body-Centered Cubic (BCC) lattice by using tensor-product B-splines combined with appropriate discrete prefilters. Unlike the nonseparable box-spline reconstruction previously proposed for the BCC lattice, the prefiltered B-spline reconstruction can utilize the fast trilinear texture-fetching capability of the recent graphics cards. Therefore, it can be applied for rendering BCC-sampled volumetric data interactively. Furthermore, we show that a separable B-spline filter can suppress the postaliasing effect much more isotropically than a nonseparable box-spline filter of the same approximation power. Although prefilters that make the B-splines interpolating on the BCC lattice do not exist, we demonstrate that quasi-interpolating prefiltered linear and cubic B-spline reconstructions can still provide similar or higher image quality than the interpolating linear box-spline and prefiltered quintic box-spline reconstructions, respectively.
Filtering, sampling, volume visualization.
B. Csébfalvi, "An Evaluation of Prefiltered B-Spline Reconstruction for Quasi-Interpolation on the Body-Centered Cubic Lattice," in IEEE Transactions on Visualization & Computer Graphics, vol. 16, no. , pp. 499-512, 2009.