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In this paper, we propose a generic framework for 3D surface remeshing. Based on a metric-driven Discrete Voronoi Diagram construction, our output is an optimized 3D triangular mesh with a user defined vertex budget. Our approach can deal with a wide range of applications, from high quality mesh generation to shape approximation. By using appropriate metric constraints the method generates isotropic or anisotropic elements. Based on point-sampling, our algorithm combines the robustness and theoretical strength of Delaunay criteria with the efficiency of entirely discrete geometry processing . Besides the general described framework, we show experimental results using isotropic, quadric-enhanced isotropic and anisotropic metrics which prove the efficiency of our method on large meshes, for a low computational cost.
Approximation of surfaces and contours, Global optimization, Hierarchy and geometric transformations
Sebastien Valette, R?my Prost, Jean Marc Chassery, "Generic Remeshing of 3D Triangular Meshes with Metric-Dependent Discrete Voronoi Diagrams", IEEE Transactions on Visualization & Computer Graphics, vol. 14, no. , pp. 369-381, March/April 2008, doi:10.1109/TVCG.2007.70430
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