Issue No. 02 - March/April (2007 vol. 13)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TVCG.2007.30
Ming C. Lin , IEEE
<p><b>Abstract</b>—Realistic hair modeling is a fundamental part of creating virtual humans in computer graphics. This paper surveys the state of the art in the major topics of hair modeling: hairstyling, hair simulation, and hair rendering. Because of the difficult, often unsolved problems that arise in all these areas, a broad diversity of approaches are used, each with strengths that make it appropriate for particular applications. We discuss each of these major topics in turn, presenting the unique challenges facing each area and describing solutions that have been presented over the years to handle these complex issues. Finally, we outline some of the remaining computational challenges in hair modeling.</p>
Hair modeling, physically-based simulation, hardware rendering, light scattering, user interaction, collision handling.
Florence Bertails, Stephen R. Marschner, Marie-Paule Cani, Ming C. Lin, Tae-Yong Kim, Kelly Ward, "A Survey on Hair Modeling: Styling, Simulation, and Rendering", IEEE Transactions on Visualization & Computer Graphics, vol. 13, no. , pp. 213-234, March/April 2007, doi:10.1109/TVCG.2007.30