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<p><b>Abstract</b>—This paper presents sample-based cameras for rendering high quality reflections on convex reflectors at interactive rates. The method supports change of view, moving objects and reflectors, higher order reflections, view-dependent lighting of reflected objects, and reflector surface properties. In order to render reflections with the feed forward graphics pipeline, one has to project reflected vertices. A sample-based camera is a collection of BSP trees of pinhole cameras that jointly approximate the projection function. It is constructed from the reflected rays defined by the desired view and the scene reflectors. A scene point is projected by invoking <it>only</it> the cameras that contain it in their frustums. Reflections are rendered by projecting the scene geometry and then rasterizing in hardware.</p>
Reflections, interactive rendering, image-based rendering, sample-based graphics.

E. Sacks, V. Popescu and C. Mei, "Sample-Based Cameras for Feed Forward Reflection Rendering," in IEEE Transactions on Visualization & Computer Graphics, vol. 12, no. , pp. 1590-1600, 2006.
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