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<p>Multicast communication services, in which the same message is delivered from a sourcenode to an arbitrary number of destination nodes, are being provided in new-generationmulticomputers. Broadcast is a special case of multicast in which a message is deliveredto all nodes in the network. The nCUBE-2, a wormhole-routed hypercube multicomputer,provides hardware support for broadcast and a restricted form of multicast in which thedestinations form a subcube. However, the broadcast routing algorithm adopted in thenCUBE-2 is not deadlock-free. In this paper, four multicast wormhole routing strategiesfor 2-D mesh multicomputers are proposed and studied. All of the algorithms are shown to be deadlock-free. These are the first deadlock-free multicast wormhole routing algorithms ever proposed. A simulation study has been conducted that compares the performance of these multicast algorithms under dynamic network traffic conditions in a 2-D mesh. The results indicate that a dual-path routing algorithm offers performance advantages over tree-based, multipath, and fixed-path algorithms.</p>
Index Termshypercube networks; parallel architectures; digital simulation; deadlock-free multicastwormhole routing; 2-D mesh multicomputers; nCUBE-2; wormhole-routed hypercubemulticomputer; broadcast routing algorithm; simulation study; dynamic network trafficconditions; dual-path routing algorithm
X. Lin, L.M. Ni, P.K. McKinley, "Deadlock-Free Multicast Wormhole Routing in 2-D Mesh Multicomputers", IEEE Transactions on Parallel & Distributed Systems, vol. 5, no. , pp. 793-804, August 1994, doi:10.1109/71.298203
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