The Community for Technology Leaders
Green Image
Issue No. 06 - June (1983 vol. 32)
ISSN: 0018-9340
pp: 585-589
D.A. Carlson , Department Electrical and Computer Engineering, University of Massachusetts
This paper examines the performance of back-to-back applications of a fast Fourier transform algorithm with respect to computational time and space. Using a well-known pebble game as an analysis technique, a lower bound is derived on the product of time and space, which is of the form T ? S = O(n2 log2n) for an n-input back-to-back FFT. The implications of this lower bound on applications of a back-to-back FFT circuit, such as polynomial multiplication and permutation graphs, are also discussed.
time-space tradeoff, Pebble game, permutation graph, polynomial multiplication, straight-line algorithm

D. Carlson, "Time-Space Tradeoffs on Back-to-Back FFT Algorithms," in IEEE Transactions on Computers, vol. 32, no. , pp. 585-589, 1983.
84 ms
(Ver 3.3 (11022016))