The Community for Technology Leaders
Green Image
Issue No. 03 - July-September (2012 vol. 3)
ISSN: 1949-3045
pp: 335-348
P. Susini , Equipe Perception et Design Sonores, STMS-IRCAM, Paris, France
O. Houix , Equipe Perception et Design Sonores, STMS-IRCAM, Paris, France
G. Lemaitre , Fac. di design e arti, Univ. Iuav di Venezia, Venezia, Italy
Y. Visell , Inst. des Syste`mes Intelligents et de Robot. (ISIR), Univ. Pierre et Marie Curie, Paris, France
K. Franinovic , Zurich Univ. of the Arts, Zurich, Switzerland
This paper reports on emotions felt by users manipulating a computationally and acoustically augmented artifact. Prior studies have highlighted systematic relationships between acoustic features and emotions felt when individuals are passively listening to sounds. However, during interaction with real or computationally augmented artifacts, acoustic feedback results from users' active manipulation of the artifact. In such a setting, both sound and manipulation can contribute to the emotions that are elicited. We report on a set of experimental studies that examined the respective roles of sound and manipulation in eliciting emotions from users. The results show that, while the difficulty of the manipulation task predominated, the acoustical qualities of the sounds also influenced the feelings reported by participants. When the sounds were embedded in an interface, their pleasantness primarily influenced the valence of the users' feelings. However, the results also suggested that pleasant sounds made the task slightly easier, and left the users feeling more in control. The results of these studies provide guidelines for the measurement and design of affective aspects of sound in computationally augmented artifacts and interfaces.
human computer interaction, auditory displays, augmented reality, behavioural sciences computing, active artifact manipulation, elicited feelings, auditory feedback, computationally augmented artifact, emotions, acoustically augmented artifact, acoustic features, Appraisal, Glass, Noise, Computational modeling, Psychoacoustic models, Context, Acoustics, manipulation, Computationally augmented interface, emotion, auditory displays, acoustical features
P. Susini, O. Houix, G. Lemaitre, Y. Visell, K. Franinovic, "Feelings Elicited by Auditory Feedback from a Computationally Augmented Artifact: The Flops", IEEE Transactions on Affective Computing, vol. 3, no. , pp. 335-348, July-September 2012, doi:10.1109/T-AFFC.2012.1
164 ms
(Ver )