Optimal Arousal Identification and Classification for Affective Computing Using Physiological Signals: Virtual Reality Stroop Task
Issue No. 02 - July-December (2010 vol. 1)
Dongrui Wu , GE Global Research, Niskayuna
Christopher G. Courtney , University of Southern California, Los Angeles
Brent J. Lance , US Army Research Laboratory, Aberdeen Proving Ground
Shrikanth S. Narayanan , University of Southern California, Los Angeles
Michael E. Dawson , University of Southern California, Los Angeles
Kelvin S. Oie , US Army RDECOM, Aberdeen Proving Ground
Thomas D. Parsons , University of Southern California, Playa Vista
A closed-loop system that offers real-time assessment and manipulation of a user's affective and cognitive states is very useful in developing adaptive environments which respond in a rational and strategic fashion to real-time changes in user affect, cognition, and motivation. The goal is to progress the user from suboptimal cognitive and affective states toward an optimal state that enhances user performance. In order to achieve this, there is need for assessment of both 1) the optimal affective/cognitive state and 2) the observed user state. This paper presents approaches for assessing these two states. Arousal, an important dimension of affect, is focused upon because of its close relation to a user's cognitive performance, as indicated by the Yerkes-Dodson Law. Herein, we make use of a Virtual Reality Stroop Task (VRST) from the Virtual Reality Cognitive Performance Assessment Test (VRCPAT) to identify the optimal arousal level that can serve as the affective/cognitive state goal. Three stimuli presentations (with distinct arousal levels) in the VRST are selected. We demonstrate that when reaction time is used as the performance measure, one of the three stimuli presentations can elicit the optimal level of arousal for most subjects. Further, results suggest that high classification rates can be achieved when a support vector machine is used to classify the psychophysiological responses (skin conductance level, respiration, ECG, and EEG) in these three stimuli presentations into three arousal levels. This research reflects progress toward the implementation of a closed-loop affective computing system.
Affective computing, arousal classification, affect recognition, virtual reality, Stroop task, Yerkes-Dodson Law.
S. S. Narayanan et al., "Optimal Arousal Identification and Classification for Affective Computing Using Physiological Signals: Virtual Reality Stroop Task," in IEEE Transactions on Affective Computing, vol. 1, no. , pp. 109-118, 2010.