DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TLT.2013.35
Javier Torrente , Complutense University of Madrid, Madrid
Blanca Borro-Escribano , Complutense University of Madrid, Madrid
Manuel Freire , Complutense University of Madrid, Madrid
Ángel del Blanco , Complutense University of Madrid, Madrid
Eugenio J. Marchiori , Complutense University of Madrid, Madrid
Iván Martinez-Ortiz , Complutense University of Madrid, Madrid
Pablo Moreno-Ger , Complutense University of Madrid, Madrid
Baltasar Fernández-Manjón , Complutense University of Madrid, Madrid
We present EGDA, an Educational Game Development Approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since it keeps development as simple as possible and uses tools for modeling and implementation that do not require a highly technical profile. EGDA has been applied to the creation of seven educational games in healthcare, and has been iteratively refined after each experience. EGDA is evaluated on two aspects. First, the effort and cost needed for creating these games is estimated and compared to current industry standards. Second, impact on knowledge acquisition and a student acceptance are discussed. Results suggest that EGDA can make game development more affordable, which is critical for increased adoption and scalability of Game-Based Learning (GBL), while assuring a high educational value of the resulting games.
Computer-assisted instruction, Rapid prototyping, Methodologies, Human Factors in Software Design, Elicitation methods, Gaming, Health, Education
J. Torrente et al., "Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education," in IEEE Transactions on Learning Technologies.