The Community for Technology Leaders
RSS Icon
Issue No.01 - Jan.-March (2012 vol.5)
pp: 20-37
M. Riojas , Dept. of Electr. & Comput. Eng., Univ. of Arizona, Tucson, AZ, USA
S. Lysecky , Dept. of Electr. & Comput. Eng., Univ. of Arizona, Tucson, AZ, USA
J. Rozenblit , Dept. of Electr. & Comput. Eng., Univ. of Arizona, Tucson, AZ, USA
Numerous efforts seek to increase awareness, interest, and participation in scientific and technological fields at the precollege level. Studies have shown these students are at a critical age where exposure to engineering and other related fields such as science, mathematics, and technology greatly impact their career goals. A variety of advanced learning technologies have emerged to enhance learning, promote hands-on experiences, and increase interest in engineering. However, creating and sustaining technology-infused learning environments at the precollege level is a challenging task, as many schools have limited resources and expertise. Moreover, while numerous technology solutions are available to support ambitious engineering-learning goals, choosing the right technology to align to program goals and resources may be a daunting task. In this work, we fill the gap between the applicability of educational implements and suitable teaching methods for precollege engineering. We present an overview of available hardware- and software-based technologies, and characterize these technologies based on criteria such as median price, the type of learning activities fostered, and the required users' expertise levels. In addition, we outline how these technologies align with deductive and inductive teaching methods that emphasize direct-instruction, inquiry-, problem-, and project-based methods, as studies have shown these methods are effective for precollege engineering education.
teaching, computer aided instruction, engineering education, project-based method, educational technology, precollege engineering education, precollege level, engineering field, science field, mathematics field, technology field, learning technology, technology-infused learning environment, engineering-learning goal, hardware-based technology, software-based technology, median price criteria, learning activities criteria, user expertise criteria, deductive teaching method, inductive teaching method, direct-instruction method, inquiry-based method, problem-based method, Engineering education, Taxonomy, Engineering profession, Robots, Optimization, interactive environments, teaching, computer aided instruction, engineering education, project-based method, educational technology, precollege engineering education, precollege level, engineering field, science field, mathematics field, technology field, learning technology, technology-infused learning environment, engineering-learning goal, hardware-based technology, software-based technology, median price criteria, learning activities criteria, user expertise criteria, deductive teaching method, inductive teaching method, direct-instruction method, inquiry-based method, problem-based method, Engineering education, Taxonomy, Engineering profession, Robots, Optimization, robotics., Educational technologies, learning technologies, engineering education, human-centered computing
M. Riojas, S. Lysecky, J. Rozenblit, "Educational Technologies for Precollege Engineering Education", IEEE Transactions on Learning Technologies, vol.5, no. 1, pp. 20-37, Jan.-March 2012, doi:10.1109/TLT.2011.16
[1] 4M Industrial Development Limited, Green Science Series, http:/, 2010.
[2] Aldebaran Robotics, NAO, http:/, 2011.
[3] America COMPETES Act, H.R. 2272, 2007.
[4] American Society for Quality, "Engineering Image Problem Could Fuel Shortage, ASQ Survey: Career Not on Radar for Kids or Parents," Jan. 2009.
[5] F. Arango et al., "A Review of Applications of Computer Games in Education and Training," Proc. 38th ASEE/IEEE Frontiers in Education Conf., 2008.
[6] Arduino, http:/, 2010.
[7] Autodesk, AutoCAD, http:/, 2011.
[8] How People Learn: Brain, Mind, Experience, and School, J.D. Bransford, A.L. Brown, and R.R. Cocking, eds., Nat'l Academy, 2000.
[9] A. Begel and E. Kopler, "StarLogo TNG: An Introduction to Game Development," J. E-Learning, 2005.
[10] B.S. Bloom, M.D. Englehatt, E.J. Furst, W.H. Hill, and D.R. Kratch, Taxonomy of Educational Objectives, Handbook 1: Cognitive Domain. Mckay, 1964.
[11] P.C. Blumenfeld, T. Kempler, and J.S. Krajcik, "Motivation and Cognitive Engagement in Learning Environments," Cambridge Handbook of the Learning Sciences, R.K. Sawyer, ed., pp. 475-488, Cambridge Univ., 2006.
[12] Business-Higher Education Forum, "The American Competitiveness Initiative: Addressing the STEM Teacher Shortage and Improving Student Academic Readiness," BHEF 2006 Issue Brief, 2006.
[13] G. Campbell, R. Denes, and C. Morrison, Access Denied: Race, Ethnicity and the Scientific Enterprise. Oxford Univ., 2000.
[14] "Cellbots: Using Cellphones as Robotic Control Platforms," http:/, 2011.
[15] H. Christensen et al., "A Roadmap for US Robotics: From Internet to Robotics," Computing Community Consortium, 2009.
[16] Cisco Systems, "Packetville," learning/ netacadpacketville, 2011.
[17] Committee on Prospering in the Global Economy of the 21st Century: An Agenda for American Science and Technology, National Academy of Sciences, National Academy of Engineering, Institute of Medicine, Rising above the Gathering Storm: Energizing and Employing America for a Brighter Economic Future,, Nat'l Academy, 2007.
[18] R.L. Custer, J.L. Daugherty, and J.P. Meyer, "Formulating a Conceptual Base for Secondary Level Engineering: A Review and Synthesis," Research in Engineering and Technology Education, National Center for Engineering and Technology Education, 2009.
[19] Dassault Systems, Solidworks, http:/, 2011.
[20] Discover Engineering, http:/, 2011.
[21] J. Douglas, E. Iversen, and C. Kalyandurg, "Engineering in the K-12 Classroom. An Analysis of Current Practices and Guidelines for the Future," A Production of the ASEE-Engineering K-12 Center, Nov. 2004.
[22] J. Eccless, "Sex Differences in Achievement Patterns," Proc. Nebraska Symp. Motivation, vol. 32, pp 97-132, 1984.
[23] Elenco, Snap Rover, http:/, 2011.
[24] Elenco, Snap-Micro, http:/, 2011.
[25] Elenco, SnapCircuits, http:/, 2011.
[26] Engineering by Design, http:/, 2011.
[27] Engineering Girl!, http:/, 2011.
[28] Engineering Your Life, http:/, 2011.
[29] Engino Play to Invent, Mechanical Science Series, http:/, 2011.
[30] European Robotics Technology Platform, Robotics Visions to 2020 and Beyond. The Strategic Research Agenda for Robotics in Europe, 2009.
[31] K. Forbus, K. Carney, B.L. Sherin, and L.C. UreelII., "VModel: A Visual Qualitative Modeling Environment for Middle-School Students," AI Magazine, vol. 26, no. 3, 2005.
[32] Fischertechnik, "Building Blocks for Life," http:/www., 2009.
[33] Gears Educational Systems LLC, "Totally Trebuchet," http:/, 2011.
[34] J. Glenn et al., "Before It's Too Late," A Report of the Nation from the Nat'l Commission on Math. and Science Teaching for the 21st Century, Dept. of Education, 2000.
[35] I.F. Goodman et al., "Final Report of the Women's Experiences in College Engineering (WECE) Project," Goodman Research Group, Apr. 2002.
[36] Google, "Google Sketchup," http:/, 2011.
[37] J. Grandy, "Ten Years Trends in SAT Scores and Other Characteristics of High School Seniors Taking the SAT and Planning to Study Mathematics Science and Engineering," Educational Testing Service, Oct. 1987.
[38] S. Greenberg and C. Fitchett, "Phidget: Easy Development of Physical Interfaces through Physical Widgets," Proc. 14th Ann. ACM Symp. User Interface Software and Technology, pp. 209-218, 2001.
[39] Handy Board, http://www.handyboard.comhb, 2009.
[40] E. Machi, "Improving U.S. Competitiveness with K-12 STEM Education and Training," Heritage Foundation, Heritage Special Report, SR-57, June 2009.
[41] Horizon Fuel Cell Technologies, Renewable Energy Kit, http:/, 2011.
[42] M. Horn and R. Jacob, "Designing Tangible Programming Language for Classroom Use," Proc. First Int'l Conf. Tangible and Embedded Interaction, pp. 159-162, 2007.
[43] Innovation First Int'l, VEX Robotics Design System, http:/www., 2009.
[44] H. Ishii and B. Ullmer, "Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms," Proc. SIGCHI Conf. Human Factors in Computer Systems, 1997.
[45] I-SOBOT, http:/, 2010.
[46] iRobot, http:/, 2009.
[47] ISEE Systems, STELLA, http:/, 2011.
[48] S. Jackson, "The Quiet Crisis: Falling Short in Producing American Science and Technical Talent," Building Eng. and Science Talent (BEST) Report, 2004.
[49] J. Johnson, "Children Robotics and Education," Artificial Life and Robotics, vol. 7, pp. 16-21, 2003.
[50] Junun Robotics, Mark III Robot Store, http:/, 2009.
[51] K-Team Corporation, Hemisson, http:/, 2006.
[52] Engineering in K-12 Education: Understanding the Status and Improving the Prospects. L. Katehi, G. Pearson, and M. Feder, eds., Nat'l Academy of Eng. and Nat'l Research Council, Nat'l Academies Press, 2009.
[53] C. Kelleher and E. Pausch, "Lowering the Barriers to Programming: A Survey of Programming Environments and Language for Novice Programmers," ACM Computing Surveys, vol. 37, no. 2, pp. 83-137, 2005.
[54] P. Kirschner, J. Sweller, and R. Clark, "Why Minimal Guidance during Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery Problem-Based, Experiential, and Inquiry-Based Teaching," Educational Psychologist, vol. 41, no. 2, pp. 75-86, 2006.
[55] D. Klahr, L. Triona, M. Strand-Cary, and S. Siler, "Virtual versus Physical Materials in Early Science Instruction: Transitioning to an Autonomous Tutor for Experimental Design," Beyond Knowledge: The Legacy of Competence, Springer, 2008.
[56] I.C. Lee and F.Y. Tsai, "Internet Project Based Learning Environments: The Effects of Thinking Styles on Learning Transfer," J. Computer Assisted Learning, vol. 20, pp. 31-39, 2004.
[57] Lego Education, "eLAB Renewable Energy Set," http:/www., 2011.
[58] Lego Education, "Simple and Motorzied Mechanisms," http:/, 2010.
[59] Lego Group, "Mindstorms," http:/, 2009.
[60] M.C. Linn, "Meta-Analysis of Studies of Gender Differences: Implications and Future Directions," The Psychology of Gender Advances through Meta Analysis, J.S. Hydes and M.C. Linn, eds., pp. 210-231, Johns Hopkins Univ. Press, 1986.
[61] Logiblocs, "Electronic Discovery System," http:/www.logiblocs. com, 2009.
[62] Logiblocs, "LogiRobot Kit," 2011.
[63] Lynxmotion Robotic Kits, http:/, 2009.
[64] R.E. Mayer, "Rote versus Meaningful Learning," Theory into Practice, vol. 41, no. 4, pp. 226-232, 2002.
[65] M. McKay and B. McGrath, "Real World Problem Solving Using Real Time Data," Int'l J. Eng. Education, vol. 23, no. 1, pp. 36-42, 2007.
[66] Meccano, Super Construction Set, http:/, 2011.
[67] M. Mehalik, Y. Dopplet, and C. Schuun, "Middle School Science through Design Based Learning versus Inquiry: Better Overall Science Concept Learning and Equity Gap Reduction," J. Eng. Education, Jan. 2008.
[68] C. Merrill, R. Custer, J. Daugherty, W. Martin, and Z. Young, "Delivering Core Engineering Concepts to Secondary Students," J. Technology Education, vol. 20, no. 1, pp. 48-64, 2008.
[69] D. Merrill, J. Kalanithi, and P. Maes, "Siftables: Towards Sensor Networks User Interfaces," Proc. First Int'l Conf. Tangible Embedded Interaction, 2007.
[70] K. Michael, "The Effect of a Computer Simulation Activity versus a Hands-On Activity on Product Creativity in Technology Education," J. Technology Education, vol. 13, no. 1, pp. 31-43, 2001.
[71] D. Miller, I. Nourbakhsh, and R. Siegwart, "Robots for Education in the Springer Handbook of Robotics," Springer, pp. 1283-1301, 2008.
[72] MIT Media Laboratory, GoGo Board, http:/www.gogoboard. org, 2007.
[73] Mobile Robots, Inc., http:/, 2007.
[74] National Instruments, LabVIEW, http:/, 2011.
[75] Nerdkits, LLC, NerdKits, Electronic Education for a Digital Generation, http:/, 2009.
[76] S. Olson and S. Loucks-Horseley, "Committee on the Development of an Addendum to the National Science Education Standards in Scientific Inquiry," Nat'l Research Council, Inquiry and the Nat'l Science Education Standards: A Guide for Teaching and Learning, 2000.
[77] OWI Moon Walker II, http:/, 2011.
[78] OWI Weasel, http:/, 2011.
[79] Parallax, Inc., Basic Stamp II, http:/, 2010.
[80] Parallax, Inc., BoeBot, http:/, 2010.
[81] Parallax, Inc., SumoBot, http:/, 2010.
[82] Parallax, Inc., Scribbler, http:/, 2010.
[83] J.C. Perrenet, P.A.J. Bouhuijs, and J.G.M.M. Smits, "The Suitability of Problem Based Learning for Engineering Education: Theory and Practice," Teaching in Higher Education, vol. 5, no. 3, pp. 345-358, 2000.
[84] A. Phalke and S. Lysecky, "Adapting the eBlock Platform for Middle School STEM Projects: Initial Platform Usability Testing," IEEE Trans. Learning Technologies, vol. 3, no. 2, pp. 132-164, Apr.-June 2010.
[85] Pololu Robotics and Electronics, Pololu 3PI Robot, http:/, 2010.
[86] M. Prince and R. Felder, "Inductive Teaching and Learning Methods: Definitions, Comparisons and Research Bases," J. Eng. Education, vol. 95, pp. 123-138, Apr. 2006.
[87] Project Lead the Way, http:/, 2011.
[88] M. Resnick, "Behavior Construction Kits," Comm. ACM, vol. 36, no. 7, pp. 64-71, 1993.
[89] Revolution Education Ltd. Chip Factory, http:/www.rev-ed., 2010.
[90] Revolution Education Ltd. PICAXE, http:/, 2009.
[91] Robobuilder, Co., Ltd. ROBOBuilder, http:/www.robobuilder. net/, 2009.
[92] Robophilo, http:/, 2010.
[93] Roboni-i, Action Games, http:/, 2010.
[94] Robot Gray Matter, LLC, BRAIN, Your Robot's Intelligence, http:/, 2009.
[95] Robotech, Edutainment Robots and More... Robo Designer, http:/, 2011.
[96] M. Russell, D. Bebell, and J. Higgins, "Laptop Learning: A Comparison of Teaching and Learning in Upper Elementary Classrooms Equipped with Shared Carts of Laptops and Permanent 1:1 Laptop," J. Educational Computing Research, vol. 30, no. 4, pp. 313-330, 2004.
[97] P. Sadler, H. Coyle, and M. Schwartz, "Engineering Competitions in Middle School Classroom," J. Learning Sciences, vol. 9, no. 3, pp. 299-327, 2000.
[98] R.J. Savery and T.M. Duffy, "Problem Based Learning: An Instructional Model and Its Constructivist Framework," Educational Technology, vol. 35, pp. 31-38, 1995.
[99] D. Schaffer and P. Gee, "Before Every Child is Left Behind: How Epistemic Games Can Solve the Coming Crisis in Education," Wisconsin Center for Education Research (WCER), Univ. of Wisconsin-Madison and Academic Advanced Distributed Learning Co-Laboratory, 2005.
[100] Scratch, Imaging, Program Share, http:/, 2010.
[101] Solarbotics Ltd, http:/, 2009.
[102] R.J. Spiro and M. DeSchryver, "Constructivism: When It's the Wrong Idea and When It's the Only Idea," Constuctivist Instruction, S. Tobias and T.M. Duffy, eds., pp. 106-123, Taylor and Francis Group, 2009.
[103] STEM Education Coordination Act of 2009, H.R.1709, 2009.
[104] J. Sullivan, "The Bridge: A Call for K-16 Engineering Education," Nat'l Academy of Eng. Nat'l Academies, vol. 36, no. 2, pp. 17-24, 2006.
[105] Survey Corporation, "Surveyor SRV-1 Open Source Mobile Robot," http://www.surveyor.comSRV_info.html, 2009.
[106] Business Roundtable, "Tapping America's Potential: The Education for Innovation Initiative," report, July 2005.
[107] M. Teitelbaum, "The US Science and Engineering Workforce: An Unconventional Portrait," Nat'l Academies' Govt. Univ. Industry Research Roundtable (GUIRR) Summit, 2002.
[108] Thames and Kosmos Science Kits, http:/www.thamesand, 2009.
[109] "PicoBoard, Connect Real-World Sensors to Your Scratch Project," http://www.picocricket.compicoboard.html , 2010.
[110] W.J. Thomas, "A Review of Research on Project-Based Learning," The Autodesk Foundation, Mar. 2000.
[111] Tribotix, http:/, 2009.
[112] C.R. Warren, "An Exploration of Factors Influencing the Career Preferences of Junior High Students," Ann. Meeting of the Nat'l Science Teachers Assoc., 1990.
[113] K. Welde, S. Laursen, and H. Thiry, "Women in Science, Technology, Engineering and Math (STEM)," Sociologist for Women in Soc., fact sheet, , 2007.
[114] White Box Robotics, http:/, 2009.
[115] G. Wimberly and R. Noeth, "College Readiness Begins in Middle School," ACT Policy Report, Act, Inc., 2005.
[116] WowWee Astonishing Imagination, "Rovio," http:/www., 2010.
[117] WowWee Astonishing Imagination, "RS-Media," http:/www., 2010.
[118] P. Wyeth and G. Wyeth, "Electronic Blocks: Tangible Programming Elements for Preschoolers," Proc. Eighth IFIP TC13 Conf. Human-Computer Interaction, 2001.
[119] Yost Engineering, "BugBrain," http:/, 2011.
[120] J.G. Zubia, "Educational Software for Digital Electronics; BOOLE DEUSTO," Proc. Microelectronic Systems Education, pp. 20-22, 2003.
18 ms
(Ver 2.0)

Marketing Automation Platform Marketing Automation Tool