Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training
Issue No. 03 - July-September (2010 vol. 3)
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/TLT.2010.13
Patrick Salamin , EPFL - VRLab, Lausanne
Tej Tadi , EPFL - LNCO-BMI, Lausanne
Olaf Blanke , EPFL - LNCO-BMI, Lausanne
Frédéric Vexo , EPFL - VRLab, Lausanne
Daniel Thalmann , EPFL - VRLab, Lausanne
In the recent years, usage of the third-person perspective (3PP) in virtual training methods has become increasingly viable and despite the growing interest in virtual reality and graphics underlying third-person perspective usage, not many studies have systematically looked at the dynamics and differences between the third and first-person perspectives (1PPs). The current study was designed to quantify the differences between the effects induced by training participants to the third-person and first-person perspectives in a ball catching task. Our results show that for a certain trajectory of the stimulus, the performance of the participants post3PP training is similar to their performance postnormal perspective training. Performance post1PP training varies significantly from both 3PP and the normal perspective.
3PP, 1PP, training, virtual reality, presence, gaming.
O. Blanke, F. Vexo, T. Tadi, D. Thalmann and P. Salamin, "Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training," in IEEE Transactions on Learning Technologies, vol. 3, no. , pp. 272-276, 2010.